Friday, March 31, 2017

Putting a Button on It

When a story you love ends, it's a tragedy. You've been through the wringer with those characters. After the danger and excitement of the climax, you're looking for a satisfying wrap up to the action something that lives up to the execution of the promise the story premise made in the very beginning. Something that cements the lessons the main character learned throughout the slings and arrows of the story.

But hey, no pressure, right?

Endings are hard. There's your hero after the climax, bruised, bloodied, often broken hearted. That may be figurative. It may be literal or metaphorical, but on some level, your MC has suffered a death at the climax. That is the point in the story wherein it becomes crystal clear that this character is no longer who he or she was when the story started. And there's no going back. The MC has to return to the ordinary world after the adventure and they have to do that bearing some useful gift. The cure for whatever plague was decimating the town. The head of the dragon eating all the sheep. A Holy Grail of some kind - even if that grail is simply a relationship worth hanging onto - the gift conveyed there is the formation of the new family, whatever form that family takes.

This is what we, as readers, want to see in a resolution, then - the MC applying what he or she has learned. If you're writing genre, that's a happy thing. The gift is a benefit to the community. If you're writing literary, the gift affects no one by the MC and may carry a bit of a curse with it. Think Cassandra in the Trojan War. Gifted with the ability to see the future, cursed so that no one would believe her. If you're writing tragedy, the denouement is the fall out associated with the MC failing to learn his or her lessons through the course of the story.

I suspect that most of our readers have been trained by TV and movies to expect short denouement. But since books aren't constrained by producers watching the dollar signs with every frame of film captured, maybe it really is incumbent upon authors to luxuriate in our endings a little bit - to give readers time and space to transition out of the world of the adventure and back into their normal world. Certainly different stories will bear different treatments. If you spend very little time in your hero's everyday world at the beginning of your story, you can probably invest little time in the resolution. If you spend pages on the heroine's normal world at the beginning of your story, immersing readers in the details, you will need a denouement of similar detail at the end to contrast the differences between the two. Set up and resolution are the frame on the action of your story. You don't want a lopsided frame, right?

So really. How long should your story resolution go? Exactly as long as it needs to be to bring your characters full circle. Unless you're a terrible human being and you mean to strand your characters mid-circle. Then your denouement needs to be even weightier in order to measure the consequences of characters who failed to complete their journey(s) or who died in mid-arc. (We're looking at you on that one, GRRM.)

Do I make it sound facile? It isn't. Just go have a look at how well I follow my own advice. O_o

Thursday, March 30, 2017

Resolution and Denouement: Sticking the Landing

In my Twelve Part Outline Structure, the final part is "resolution", in which the plot elements are, you know, resolved in a satisfying way.  That usually involves some form of your heroes managing to check another mark in the win column, or at least pull off some form of tie/stalemate.*  
But then, once the day is is saved-- or at least immediate danger quelled-- there's got to be some wind down.  How much is too much, that's the question.  
My instinct is to at least have some sort of check-in with the key plot points or character threads.  If it's a story with strong POV rules (for example, in A Murder of Mages we only get POVs from Minox and Satrine), then it's a good idea to have than final reflection or check-in with those POVs.  
The big rule for me is making sure nothing is left ambiguous that shouldn't be ambiguous.  For example, if a minor character was hurt in the big finale, you should make it clear that either A. they're going to be all right or B. they aren't, and what the consequences might be.
Rowling liked to have a pattern for her denouement in the Harry Potter books-- or at least the first five-- which was essentially Dumbledore Explains It All For You.  After everything is done, one way or another Harry has a sit-down with Dumbledore in which the old wizard lays out what the heck actually happened and clarifies any plot holes there might have been.  After that, it's more or less Harry packs up and takes the train home.  
My various series don't have quite the same structure-- and in the Thorn books, Prof. Alimen doesn't quite fulfill the same role-- though in both Thorn of Dentonhill and The Alchemy of Chaos, a good portion of the denouement is centered around a Veranix/Alimen scene.  I'll confess, the denouement for The Imposters of Aventil was extremely challenging.  That book, frankly, has a lot of balls in the air, so making sure each of those balls doesn't drop on the floor before the book is done was crucial-- especially doing it in such a way that it didn't feel like I was just dragging my heels to get to the end.  That said, I won't give anything away, save this: the denouement does not maintain the pattern.  
And that's fine.  We need to mix things up to keep the work fresh.  
Speaking of, this draft won't write itself.  Off to the word mines.
---
*- It depends on the type of story, but sometimes "not losing" is as much of a victory as your heroes are going to get.  

Wednesday, March 29, 2017

Links for Tips on Writing a Denouement

I'm cheating this week because I'm working hard on my CD. So here are some links on writing a Denouement.

Links:

ONE. From Writer's Digest.

TWO. From Ellen Brocks Novel Bootcamp Lectures.

THREE. From Yeahwrite.

ENJOY!

Tuesday, March 28, 2017

The Stuff Before THE END


"And they all lived happily ever after."

Too short? Too abrupt? Missing your favorite character already? Fortunately, that line is not the denouement. The ball after the dragon's been slain and the prince rescued, when our happy couple announces their engagement, the families rejoice, a few jokes are exchanged, and the fairies fall into the cake. That broader scene is the denouement.

How long is too long? Too short? Just right? Well, Goldilocks, my off-the-cuff advice would be a chapter of commensurate length as all the other chapters.



Three things you want to include in the denouement:

  1. Expose any lingering plot secrets/hold-backs
  2. Welfare-check your primary and beloved characters
  3. Hint at the future of your protag (even if you're writing a standalone)
    • If you've killed your protag, then a glimpse of the future for their cause.
The difference between a denouement and an epilogue is usually the time gap and final reveals. The denouement stays in the timeline of the story and reveals specific plot secrets. The epilogue fast-forwards months/years and has no obligation to the plot, just the characters.

Has anyone encountered a denouement that went on too long? Let me know in the comments what made you feel, "oh, just get this over with already!"




Sunday, March 26, 2017

Writing the Denouement - What's the Right Amount of Wrap-up?

So... this is *MY* big news this week. How about you all?

Tee hee hee!

Yeah, okay, I'm still in a daze, totally gobsmacked, and running about in this kind of gleeful haze where I whisper to myself, "My fantasy romance, THE PAGES OF THE MIND, finaled in Paranormal Romance in RWA's RITA®  awards!!!"

To unpack that a little, for those not familiar, RWA is Romance Writers of America and the RITA® Award is our premiere award for published books in the romance genre. (There's also the Golden Heart, for unpublished works.) Because romance is an enormous umbrella with many subgenres, there are thirteen categories. "Paranormal Romance" is basically all science fiction or fantasy style stories with romance in the story arc. Yeah, it's a polyglot of a subgenre, but there you are. With entries capped at 2,000, and every entry read and ranked by five judges, it's a tremendous effort. It's basically the Academy Awards for romance authors. The winners will be announced at the very glam awards ceremony at the Annual Conference, which will be in Orlando this year, July 22-29.

Okay! Moving on...

Our topic this week is on story structure, specifically asking the SFF Seven about the Denouement: How long do you spend wrapping up a novel?

I'm very interested in the answer to this question because it's something I've been working on. I get "ended too abruptly" as a comment more than any other (I'm pretty sure - I haven't annotated or anything), and across all the genres I write. On the occasion that someone I'm friendly with makes the comment and I'm able to dig a bit, they'll always say, "Oh, it's a good thing - I just wanted MORE!"

Wanting more IS a good thing, but ending too soon isn't so much.

The way ideal story structure works is like this. We all learned this in grade school. I don't know who else among the SFF 7 uses this, but it's a standard basis to work from.
Really, it's not so even, and it will look more or less like this for the Hero's Journey, which is how a lot of SFF stories go:
Thanks to Digital Worlds for this excellent graphic!

When you break this out into percentages, it looks like this:
Act I, Beginning: first 25%
Act II: middle 50%
Act II Climax:: at 75%
Act III Climax: at 90%
Denouement: 10%

"Denouement," for those who've forgotten high school English class, is a French word that means "untying." Basically that final percentage is for unraveling all those knots that got snarled and tightened along the way.

BUT - and this is the interesting part to me - if you measure the actual space of story after the final climax in most stories, it's not 10% of the total. Many authors end within pages of the ultimate climax. One exception to this is urban fantasy author Jennifer Estep. She has a good chunk after the story's climax, which she regards as a kind of "bookend" to the opening scene. She also uses that to set up the next book in the series.

Me? I do chart my own books and ... yeah, the percentages say I end abruptly. I never hit anywhere near 10%. It's more like 2-3%. But I'm trying to change this! I'm making an effort to add more onto the ending, untying some of those knots, to see if it makes a difference.

In fact, one book I deliberately made the effort to do that with is THE PAGES OF THE MIND, which had 8% of denouement after the Act III climax. Did I mention that finaled for a RITA???

Tee hee hee.

Anyway!!!

I'm interested in both reader and writer experiences with this. How much ending do you like? Who are some authors who handle this really well?


Saturday, March 25, 2017

Was the Fun Lost?

I have never and hopefully will never, lose the "fun" part of my writing. I write the kind of stories I want to read, be it set in a science fiction future with romance or in a fantastical ancient Egypt with romance. I love telling my stories!

BUT - and this is a very large caveat - the writing and the joy of it is totally separate in my mind from the 'job', which is the work of then making that story available to be read by others, of doing the promo necessary to let readers know the book even exists, of putting in the time to do blog posts and participate on social media in support of the book. I do love social media for the sheer enjoyment of the conversations and the networking and 'meeting people', but sometimes there is a definite pressure in relation to "I need to write twelve blog posts on the new book and keep each one fresh and fun to read, and then tweet them and...."

I had what I refer to as "my competitive job" for a very long time and I did really well at it, and enjoyed it. I call it competitive because there were positions, opportunities, projects and management assignments that a lot of people wanted. An employee had to stay on their toes to do the work and have the responsibilities they aspired to. That job involved commuting to an office and there were bosses and performance reviews and deadlines and endless revisions to documents, and all the trappings of  standard work. Valuable experience but I certainly don't miss it. (Miss the people, yes. Miss the work, no.)

In the job part of of being an independently published author, I have to do edits and rewrites, based on input from my professional freelance editors. Are they my bosses? No, but my own internal boss refuses to let me put out books that haven't been edited and burnished. Do I have deadlines imposed on me by other people? Rarely. Only if I'm in an anthology or going to a conference. Otherwise the deadlines are set by me but that doesn't make them less real. I just did some deadline setting today in fact as far as my release schedule for the rest of the year. I can change that of course, but since I need to be selling books in order to pay my rent and my bills (and the costs of new books - covers, editors, the formatter, promo etc) and since there are so many books coming out all the time now, I need to be doing frequent new releases of high quality books. Definitely performance pressure.

Do I want to be rebellious and take a 'day off' and binge watch all ten seasons of some wonderful TV show? YES! Occasionally I'll even do that, but I'm always conscious in the back of my mind that I really need to get that book written for the June release and get it to the editor in plenty of time for her schedule and....

So the challenge for me isn't so much about losing the fun, but in keeping the job aspects of being a full time writer running my own small publishing business (publishing only myself to be clear) from crushing the creative juices.

Luckily for me, when I sit down to write the actual story, I lose myself in the flow of the creative process and I'm having fun. But I have to keep it all very much separated in my mind from the worries and pressure of the business of publishing and selling books.

To paraphrase one of my favorite TV shows, 'Killjoys', the story is all!

And by the way, I did a cover reveal for my next book, The Captive Shifter, available on the major ebook sites on April 3rd! Thanks to Fiona Jayde for another gorgeous cover!

Here's the blurb:
Concealing her own considerable magical powers, Caitlyn enters the service of the northern Witch Queen masquerading as a simple healer. Under order from her goddess, she’s searching for a magical gem stolen long ago from her own people, believed to be hidden in the massive castle. The task is daunting but Caitlyn is sure she can locate the gem and escape, bringing the prize back to the temple where it belongs. Until she meets the captive shifter and her loyalties become dangerously divided.
In payment for her past services to his people, Kyler the leopard shifter has entered into a life of servitude far from his forest home, allowing the Witch Queen to tap his magic to power her ever darker spells. Factions at Court are threatening to turn the Queen to the Shadow. Her increasing demands for magic will cut short his nearly immortal lifespan. Kyler’s resigned to his fate until the day he crosses paths with the new arrival, whose secrets and magic entice and attract both man and leopard. Has he met his mate at last?
The Queen will never willingly release him from captivity. Caitlyn’s goddess refuses to grant her any delay in accomplishing her own task. Can they locate the magical gem, fight the Shadow and win free of the Witch Queen to earn the right to be together?







Friday, March 24, 2017

When the Thrill Is Gone


It's been a crappy week. Really. The eldest cat had the words "atypical cells" mentioned in his proximity. And due to a confluence of other events coming together in a big FU to the fam, we're in the process of moving off the boat and putting it up for sale.

Those of you who know me know this is just about The Worst Thing That Could Happen. (TM)

And here I am to talk about fun. Well, sure. Because let me say that there's nothing like life dishing up a bit of perspective to make you appreciate just how much shelter losing yourself in writing (or whatever thing you love) has to offer. As Hatshepsut (right) so aptly and expressively demonstrates, nothing is fun and games all the time.

I suspect we each of us have our favorite parts of the writing process - the parts that are fun. For me, the first idea stages, proof of concept, plotting, arranging the conflicts and the characters, drafting the first few chapters - that giddy, get lost in the flow stuff. But into every life a little rain must fall, yes? So it is for every project. Every book has bits that defy fun.

Here's my theory on that, though. Writing isn't supposed to be fun. I don't mean that in a 'It's work!' sort of way. My assertion is that the creative process is a PROCESS. That means going through a cycle with identifiable stages. It means descending into the labyrinth and getting utterly lost before working out how to extract yourself before you starve or get eaten by the minotaur. It's maddening and sometimes scary stuff. But it's necessary.

You know Chris Vogler's work The Hero's Journey? Where he describes story arc as a mythic construct with a series of stages? It isn't just the story that is a Hero's Journey. Every time you start a book, YOU are the hero accepting the call to go on an adventure.

The Call to Adventure - your initial idea. This may include all of that heady plotting and proof of concept work.
Refusal of the Call - the point at which you think this story won't work. Or the dog pukes his bodyweight on carpet and you spend days at the vet clinic in mortal terror, story forgotten.
Supernatural Aid - call it inspiration. A visit from the Muses. You get a bone tossed your way from the story or from the characters. A tiny scene volunteers. Doesn't matter, you get driven back to the work.
Crossing the First Threshold - you've invested in getting this book done.
In the Belly of the Beast - You dive headfirst into this new thing you're creating. It swallows you and for most of us the suck starts here.
The Road of Trials - Obstacles, complications, all the head pounding against desks comes in this stage. You're being challenged. Your creativity is being challenged. Seriously. This is YOUR arc. By the time you finish your story, you will be creatively capable of more than you were when you began, simply because you faced down problems you thought you couldn't solve.

I won't list out every single stage. But you can see it, yeah? The descent into the pit of despair to face your greatest fear, the big battle with your demon(s), the return carrying the Golden Fleece, as it were.

What I hear when someone, including me, talks about writing being fun, is a desire for writing to be easy. That is straight up Refusal of the Call. It's wanting to skate along the surface of writing, never delving into the depths of a story, declining to walk the road of trials in search of something meaningful to bring back from the journey. Writing, and the hero's journey, are meant to be - well - difficult. Challenging. Hard, even. Because only when the writer is forced to grow by some tiny increment (writers have growth rings like trees - each one the pages of a story) does something human and resonant emerge from the writing.

Sure, but dang, how do you face that? You learn to get comfortable with being uncomfortable. Redefine fun. I do NOT like being scared. DO. NOT. LIKE. So guess what I'm going to get my face rubbed in every single book? I have a choice - run away from that or turn around and walk into it. I've tried both. I don't recommend running away. Makes it last longer and you just get tired. Whatever you deem unfun, reframe. Turn to face it and make yourself an explorer. Dealing with an emotion set that makes you want to hurl? Take it apart, piece by piece - catalog the sensations for use in writing. Got a scene to write that makes you want to slit your wrists with your felt pen? Walk away from the keyboard. Grab a paper and pencil and sketch out as many ways for that scene to happen as you can think of. Make 'em stupid and ridiculous. Make them serious. Funny. Tragic. Heroic. Somewhere in that exploration, you'll hit on something that speeds your pulse and you'll know you've found The One.

At the risk of sounding like Yoda, I'll say: Don't seek fun. Seek the discomfort, because that's where the jewels are hidden.

But by all means, if you're blocked, change your venue. Change your mode of operation to break up the kinesthetic expression - if you write on a keyboard 99% of the time, go to long hand for a day. Dictate. Whatever shifts you to another part of your brain and muscle memory. Remember to take breaks. Exercise. It shakes stuff loose. Why do you think Frodo had to walk across the whole of Middle Earth?

Thursday, March 23, 2017

Perils of the Writer: The Toil and the Joy

Friends, I won't lie to you: I love writing, I love that this is my life, but there are times when it's a grind.  There are plenty of times where the idea of going into a manuscript just makes me want to go lie down.  
Right now, I've had to put drafting Parliament of Bodies to the side for a couple weeks.  Largely to focus on Holver Alley promotion, Imposters of Aventil copyedits and a whole lot of home/business/Live the Language stuff that required the forefront of my attention.  Now it's time to get back into Parliament.
And getting back into a book once you've been out of it for a chunk of time can be a real grind.  If the engine is cold, it takes a bit to get back up to full speed.  
Part of the process, for me, involves printing out what I've got and reading through with a red pen.  It helps get me back in the mindset, and see where I might be starting to lose the plot or go off course.  
This part isn't always "fun", though, so it helps to have a couple other things to mix it up and keep it fresh.  A big thing I do to help this is engage in a secondary project for a bit, to be a palate cleanser.  I'll also do long-term planning, big picture work.   
And all this is why, this week, I've been making hand-edits on the first part of Parliament, working a bit on The Secret Project, and updating all the Maradaine spreadsheets.  And doing that stuff is, frankly, a lot of fun for me.  Especially after a couple weeks of household bookkeeping data entry.  Oh, taxes, such a joy.  But that work is done, at least.
How about you?  How's your journey in the word mines this week?