Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Friday, November 17, 2017

What World May Be

In no way can I tell you where I got the bug put into my author brain, but here it is. We can dissect it if you wish.

The bug has many legs. It's tiny and hard to see, but it likes to talk. It says that the way to build a believable world/universe/magic system is to limit your change to one major concept. In UF that's easy. Magic happens. The details of how/why/consequences are where the interesting stuff comes in. In SF(R) the major accepted thing is generally space flight. Then it's a matter of what happens when our heroes encounter aliens or aliens encounter them or what happens when the onboard computer says, "I'm sorry, Dave. I afraid I can't do that."

For the most part, the broad strokes don't need a lot of research in my experience. It's the details that do. Take the space flight thing. We're in a space ship! We're getting away from the bad guys! Until they blow out our engine (right before you take the shot that destroys them - thanks for that.) And now we're adrift. We're inside a solar system. So hey! Solar sail! No problem! Uh. Wait. So. Exactly WHAT can I use as a solar sail? Oh hey look. NASA has a position paper out about a theoretical new kind of sail called an e-sail. Hey. That looks cool! So. How fast could we go with that? How far?

Funny. That summary white paper can't answer those questions. And neither can I. So off to ask people with actual training. You do know there are Reddits and forums and message boards where actual rocket scientists hang out? There're even a bunch on Facebook. A few of them will point and laugh when I ask newbie questions, but 99% of the folks really want the rest of us to be science-literate and will offer encyclopedic answers to questions about what kind of acceleration can I expect a ship to put on with a sail blah, blah, red giant, post helium flash, blah. 

Jeffe saw that question go up in one forum and can attest to the awesome answers I got from a handful of really bright people. Made me wish the solar sail figured into more of the story, but alas. We have aliens to vanquish yet. 

Yes. Searching the interwebs for stuff first is the right thing to do - I do find that I can usually garner a broad base understanding of something like nano - technology, but when it comes to how someone would harness nanotech to weaponize it, I didn't have anyone to ask. I had to read and read and then make some guesses. Guesses that I might have gotten dead wrong (though no one has said anything about it yet if I did.) 

And there's the other thing the bug likes to whisper. Don't get so caught up in the research and in being RIGHT that you sacrifice story. Readers will forgive a lot if they're shown a good time inside a story. 

So sure. Research. But make sure you get out there after those villians at great cost to your heroes and heroines. 

Tuesday, November 14, 2017

Dodging the Bottomless Pit of Research: 3 Areas for Quick-Hit World Building


I do way more research for Urban Fantasy than I do for High Fantasy because in Urban Fantasy I'm borrowing from established mythology and folklore. For High Fantasy...What's that? What exactly is High Fantasy? I define it as a "second-world" setting; the story doesn't happen in an alternate version of a typically European country at some point in history. That sub-genre allows me great liberties and freedoms to build anew; however, I have to keep certain fundamental concepts and minutiae familiar so I don't lose the reader in irrelevant-to-the-plot details--like renaming an orange a pogwith; or that people walk on their feet, not their lips.

I learned a long time ago that there is such a thing as too much research; that it can cripple the story. Once upon a time, I fancied writing historical romance. WUT?? Stop laughing! My need for accuracy meant I spent more time researching than writing, and--in truth--not a lot of what I researched made it into the novel. It's the great "months of research ends in ten sentences." I'm not the author who can do historical accuracy well. There are those who can, and I'm an avid reader of their works. Bless them. For my stuff, Urban and High, I'm more of a "pinch of this, dash of that" researcher.

Here are my Top 3 Kinds of Research for Crafting Fantasy:

1. Minor Details
I'm not as smart as I want to be, so I have to look up what's probably common knowledge. For example, in Larcout, the first book of my Fire Born, Blood Blessed High Fantasy series, the type of an individual's innate magic is identified by the kind of rock in his/her forehead. I'm not a geologist or a gemologist, I had to look up "what stone is yellow and pretty?" Citrine fit the bill. Making up a name for it would've confused the reader.

2. Character & Place Names
Names are definitely a thing I research. Regardless of sub-genre. Sometimes I use totally made-up names like Vadrigyn or Beigreith. Sometimes, a made-up name has a plot-shifting meaning that will be revealed during the series. A lot of times, I take a "real" or "common" name and tweak it just a wee bit. Those more recognizable names serve to remind the reader of characters' general attributes. They also remind me of backstories (that only I need to know), including fatal flaws. Example: In my upcoming Urban Fantasy there are three Berserkers: Xipil, Hywl, and Runjit. Can you guess they're not pasty blonds from Scandinavia? Can you guess their origins? Yes, I'm riffing on the myth, and the names give you a hint.

3. Weapons & Armor
While my protags wield atypical weapons, and magic usually makes an appearance at some point, a lot of the supporting cast uses recognizable weapons and a few wear parts of traditional armor. Broadswords, flails, bevors, and vambraces. I research their proper names and jargon. I research the maintenance required for each piece. I research the material flaws, the situational disadvantages, and superstitions of each. This can be a rabbit hole if you veer into military tactics, battle history, weapons evolution. It's  a fascinating rabbit hole, but... if you want to get in and get out, then limit what you're looking for.

So, there you go, three types of quick world-building research I do for my two types of fantasy novels. We won't discuss image-inspiration research. That's my weakness, my time-suck, my "just one more gallery and I'll stop (maybe, maybe a week later)."