Showing posts with label Complex plots. Show all posts
Showing posts with label Complex plots. Show all posts

Friday, May 5, 2023

Embrace the Boredom

I am visiting the PNW this week. We're in Port Townsend for a day or two before moving on to our next spot so you get a glimpse of the Victorian history that makes the town famous before we talk about staving off boredom while writing long books.

Some people naturally write short books - this can be anywhere from 55k words up to 75k. These people are good at getting to the point and at diving right into conflict. Then there are those of us who revel in complication. Our books are long, usually 100k. Possibly more. Possibly much, much more. We wouldn't know simple if it started chewing on our faces. I feel it's important to acknowledge that neither is superior to the other. Stories are still the result and there is no perfect length for a book. So before we dive into how not to bore yourself to tears whilst writing a longer book, let's acknowledge that not everyone is cut out to write long books. Just like I am not cut out to write short. No. That's wrong. I can write short. I have done. What I cannot do is write simple. I'm allergic to straightforward plots without dozens of other threads woven through. The one time I forced myself to do so the plot was - well - weak. So don't feel badly if you start a long book and it just doesn't work. It may not be your strength. Don't volunteer to be the fish who tries to climb a tree. With that painful metaphor etched in your brain, let's talk long books.

Long books need a lot of plot. They need extra conflict. They need bigger stakes and bigger problems to be solved. You probably won't find many stories about saving the world or all life on earth that run about 55k words long. It just usually takes a little longer to get to there. Longer books are where you bring in secondary story lines involving secondary and tertiary characters - so long as it all contrasts or reinforces the main story. In longer books, complications breed complications, raising tensions and obstacles for characters to overcome. This also means that your characters have a lot to conquer in themselves. Whatever their flaws or weaknesses that keep them from solving all the problems right now, they need to be either deep seated enough or the character obstinate enough to need extra time (and extra pain) to bring about real change in the character. It's a lot to juggle and it's what you'll need to keep yourself tuned into the rise and fall of conflict across the long expanse of words you have to write. So how do you keep from getting bored? You don't. Sorry to break it to you but when you write longer books, you get bored. It's just part of the process. You've been in the story for so long, mucking around in the workings, solving problems, working out the bumps and stops, there's simply no human way to not get sick to death of it. You will. So your only hope is to plan for it and to push through it. Unless. Unless you can take a pause and look for a twist even you didn't see coming until you go to this 'wow, I hate this story' spot. Sometimes it works and you'll plow on with renewed energy and a mental note to rewrite your synopsis. The rest of the time, you just have to embrace the pain of 'story doesn't care how you feel, hush up and put the words in'. The good news is that your boredom will rarely last past the ramp to the 3/4 crisis. The other good news is that just because you're bored, it doesn't necessarily follow that readers will be. You're bored because familiarity breeds contempt. You're too close. Knowing that won't dispel boredom, but it might be enough assurance to get a few thousand more words out of you. The only other advice I can offer is to remember to turn into conflict. Your characters might not like pain, but you need to love it for them. Think of a long book as your villain origin story - learn to enjoy torturing your characters (and thereby your readers) for fun and profit. That makes the long slog a bit more entertaining.


Friday, May 24, 2019

Road Maps for Complex Plots

News: I have a release date for Enemy Within - July 17, 2019. 

I also have a new foster cat. She doesn't have a name yet. She had been dumped at the feral colony a few months ago. She integrated very well with the other cats, so we assumed she was fine, then one day, she showed up limping. We managed to pick her up and run her to the vet. Something bit her - either one of the other cats or a racoon. She's got an infection brewing in there, so she's had antibiotic shots. She'll have oral antibiotics for a few weeks, too. 

She's a sweet girl with a deep love for being brushed. She'll be with me until she's healed up. We'll be looking for a rescue placement for her so she'll have a chance to find a home that won't discard her ever again. 

Complicated plots. That's what we're here for today. You, my friend, have come to the right place. Complicated plots (some might say convoluted) R I. How do I keep it all straight? Pff. Who says I do? 

I absolutely lose track of what the hell I'm doing and have done. But there's almost always a roadmap that I can refer to - not an outline. Character profiles guide my way. Because for me, all plot comes from what the characters need in order to force them into their arcs, all the complications arise from what the characters need, too. I do pretty intense character work, digging into psychology, deep motivation and the bits of my characters' natures that lead them astray.

Any time I lose my way, I return to my character profiles and remember why we all called this party in the first place. From time to time, like the book I just shipped to beta readers, I *really* lose my way and not only do I have to go back to the character maps, I have to redraw those maps entirely while inching my way along the story, trying to figure it out as I go. We'll see what the beta readers have to say about how I did. 

To keep track of specific threads for complex plots, I keep a notebook for each story. Mostly, it's silly notes about DON'T FORGET THE THING! Remember you meant to do x with this event and this character! Stuff like that. It's one of those things - if I write it down, I'll remember it and not need to consult my notes. If I don't write it down, I will only remember that I'd meant to do something cool AND I'd failed to make any useful notes. O_o I do try not to get too het up about continuity until the editing stages. That's really where I get a little OCD about making sure every thread is caught up in the larger weave of story. If they aren't, they either have to be snipped, or woven in and tied. 

It isn't a foolproof process, but it does seem to work for me so far. I hope.

Tuesday, May 21, 2019

How Complicated Is The Plot: Depends On Word Count


Oh, dear readers, complicated plots are my jam...and often jam me up. I love them. Simple storylines aren't fun for me to write. I don't believe characters live one-dimensional single-thread lives, so the plots cannot, by definition of having "well-rounded characters," be simple. And yet, feedback on my early works was often "this is too complicated."

~record scratch~

Wait. Wut? There's such a thing as too complicated?  Alas, yes. Yes, if you've: a) tried to pack too much in too short a work; b) haven't properly led the reader through the maze you've created; c) withheld crucial information in a mistaken attempt to create mystery.

Complicated plots and short stories aren't impossible, but they take a real master of the craft to pull off that combo well. Last week we talked about leveling up; penning a well-executed complex short would be my "11." Now, give me 250k words and I can spin some hairy scary complicated stuff. With that kind of word count, it's only natural that I'd find my favorite genre is fantasy, right? My high fantasy stuff is infinitely more complicated than my urban fantasy stuff because of word count. In high fantasy, I have the room to guide the readers along many paths, gotchas, and oh-no-they-didn't's. In UF, I have less than half that; at 90k I have to pare back the options and challenges my protag faces in order to keep the reader's head from exploding.

Knowing how much information to include/reveal and when is what separates the novices from the masters. Too often, we authors think we're being tricksy, sneaky, or slick by hiding information from the reader to make the Big Reveal surprising. Too often, we're just annoying the reader because what we're leaving out are the frickin' clues necessary to move to the next stage of the story. Not our best moments. Hopefully, our CPs and editors catch those "insert vital info here" gaffs before the book goes to press.

None of this is to say that I always strike the right balance of complications to chapters. It's a point of continual improvement for me--I always want to do more--but I've learned that it's better to remove a plot thread than to lose the reader.