Showing posts with label Plotting. Show all posts
Showing posts with label Plotting. Show all posts

Sunday, March 21, 2021

The Magic of Group Brainstorming

Hello all and happy spring!

At the SFF Seven this week we're asking: What’s your brainstorming process? Do you come up with ideas by yourself or do brainstorm with someone else?

Me? I don't preplot because I can't. My ideas all come to me pretty much in the course of writing. Some of them come from daydreaming about the story, but the real flow comes as I write. A lot of the time, that's the ONLY way the story flows. 

The salient exception to this is that I love brainstorming with author friends. There are few things more fun for me than brainstorming a world or exits from sticky plot solutions with other creative brains. And I have just as much fun working on their stories! It's a real truth that, for whatever reason, an outside mind can almost always see the story more clearly than we can our own. I can tell other writers how to "fix" their stories and have zero ability to find solutions to my own. And vice-versa. 

Especially when trad publishing wants me to tell them something about the plot before I actually write the book, I turn to my friends. I can usually say who the characters are and I can describe the situation they're in - and then my brilliant author comrades take it from there. It inevitably changes when I write the words, but they are true lifesavers in giving that much-needed perspective.

Brainstorming for the win!

Tuesday, May 21, 2019

How Complicated Is The Plot: Depends On Word Count


Oh, dear readers, complicated plots are my jam...and often jam me up. I love them. Simple storylines aren't fun for me to write. I don't believe characters live one-dimensional single-thread lives, so the plots cannot, by definition of having "well-rounded characters," be simple. And yet, feedback on my early works was often "this is too complicated."

~record scratch~

Wait. Wut? There's such a thing as too complicated?  Alas, yes. Yes, if you've: a) tried to pack too much in too short a work; b) haven't properly led the reader through the maze you've created; c) withheld crucial information in a mistaken attempt to create mystery.

Complicated plots and short stories aren't impossible, but they take a real master of the craft to pull off that combo well. Last week we talked about leveling up; penning a well-executed complex short would be my "11." Now, give me 250k words and I can spin some hairy scary complicated stuff. With that kind of word count, it's only natural that I'd find my favorite genre is fantasy, right? My high fantasy stuff is infinitely more complicated than my urban fantasy stuff because of word count. In high fantasy, I have the room to guide the readers along many paths, gotchas, and oh-no-they-didn't's. In UF, I have less than half that; at 90k I have to pare back the options and challenges my protag faces in order to keep the reader's head from exploding.

Knowing how much information to include/reveal and when is what separates the novices from the masters. Too often, we authors think we're being tricksy, sneaky, or slick by hiding information from the reader to make the Big Reveal surprising. Too often, we're just annoying the reader because what we're leaving out are the frickin' clues necessary to move to the next stage of the story. Not our best moments. Hopefully, our CPs and editors catch those "insert vital info here" gaffs before the book goes to press.

None of this is to say that I always strike the right balance of complications to chapters. It's a point of continual improvement for me--I always want to do more--but I've learned that it's better to remove a plot thread than to lose the reader.

Sunday, May 19, 2019

Best Fantasy and Science Fiction

The first book in my Chronicles of Dasnaria series, PRISONER OF THE CROWN, is up for Best Science Fiction and Fantasy Book at Fresh Fiction! You can go there and vote for your favorites in multiple categories. I'm super delighted that this book was nominated. It's up against tough competition, so I don't expect it to win, but getting the nod is so gratifying. 


Our topic this week at the SFF Seven is "Spinning the Spiderweb of Complicated Plots."

I'm finishing up a week at SFWA's Nebula Conference and running low on brainz at this point. But I also think that, on the best of days, I wouldn't have much to say about this topic. I don't really think in terms of plots, since I'm a character-driven writer. When I do think about my own plots, the spiderweb analogy doesn't work at all. Plots feel more linear to me than that. They go from beginning to end, with many threads weaving along the way.

The most complicated effort I ever dealt with was what I called a braided timeline. In THE PAGES OF THE MIND, THE EDGE OF THE BLADE, THE SNOWS OF WINDROVEN and THE SHIFT OF THE TIDE, events in each story co-occurred with events in other places with characters in the other books. Making sure they interfaced correctly gave me headaches.

But I don't have much more to say about it than that.

To assuage your thirst for great blog posts, however, here's one from Jaycee Jarvis: IN DEFENSE OF BETA HEROES. She mentions THE TALON OF THE HAWK and Harlan. Really wonderful words!


Sunday, January 13, 2019

Worldbuilding - Foundation Process or Procrastination?

Our topic this week at the SFF Seven - one entirely appropriate for science fiction and fantasy authors - is "spending time on worldbuilding vs. actual drafting – what’s your balance?"

I've included a map here that first appeared in THE MARK OF THE TALA, the first book in the original Twelve Kingdoms trilogy. (For those who don't know - I didn't before I drew the map - the split down the middle is to accommodate the book binding.) Quite notably, I didn't draw this map until after the book had been written, the next books sketched out (very sketchily), and a couple of levels of editing completed with my publisher. At that point my editor asked me for a map of the world in the story. He thought it might make it easier for readers to follow the travels of the heroine, Andromeda, the middle princess.

So, I drew a map. Before that, the world had existed only in my head. But I'd envisioned it in vivid detail, so the task of drawing it out ended up being fairly straightforward. I spent most of my time figuring out how fantasy world maps should be drawn, and fixing logistical details like putting the split down the middle.

Later, however, I discover that most people thought I was crazy to do it this way. In fact, many SFF authors spend considerable time, even years, detailing their world maps and building out the details of the society, before they start writing.

Some of this approach, I think, comes from storytellers emerging from role-playing game experiences. In those, a great deal of effort goes into creating the world and rules before the game can be played. This is not me.

I also think that worldbuilding can be a form of pre-plotting. By creating the world and the details, the writer creates a kind of framework or outline for the story to evolve in. This is also not me.

So, it could be that I worldbuild the way I do - which is discovering what it's like by riding around in my characters' heads and observing it - because I write for discovery. That's how my process works on all levels, and faithful readers know I always say the most important thing is to own your process.

There's another reason, however, that I don't do worldbuilding before I write. I decided long ago that the only way I'd get a book written was to put down words. That sounds self-evident, but the decision is a profound one. I made a choice that NOTHING mattered more than putting down words - which includes things like drawing maps and other worldbuilding exercises.

When aspiring writers ask me about worldbuilding, when they tell me what they're doing to create their worlds, I'll say those things are great but they don't count as writing.

Only writing counts as writing.



Friday, March 2, 2018

I'm the One You Ask About Keeping a Plot Simple?



You come here, to my writing lair, to ask me how to keep a story from being too complicated? Me. You're asking me. K.  You realize that when the editor of my first book described the MS as 'a little everything but the kitchen sink', my agent replied, 'no, I'm pretty sure the kitchen sink was in there, too.'

I am the writer RIGHT NOW who hates herself and 2/3rds of her life because she has over 300k words for the MS she's working on. Yeppers. You read that number correctly. I've written this damned novel three times over already and here I am going for a fourth because the alpha readers came back with 'first half is great, second half is someone else's book'. 

So you want to know how to not get complicated?? Do not, under any circumstance, pick up a manuscript you started 7 years ago and then had to put aside. DON'T DO IT. Just start that story all over again from where you are now. Every single struggle I've had with this book stems 100% from reconciling who I was as a writer 7 years ago with who I am now. The themes are no longer germane. Had I bitten the bullet, discarded everything I thought I knew about these characters, and started from the ground up, I might be on to the next novel by now. Let that be a lesson to me. Oh look. Too late. At least don't follow my poor example, k?

That said. Plot your series arc. Have a solid notion of where a series is going. Bonus points if you know the main point of each upcoming book in the series. This helps me control the impulse to include every last thing in the current book. I can remind myself to leave space to breathe because I know we're dealing with issues y and z in the next two books. Doesn't mean I'm not laying the threads. I am. But they're mentions, not clubs. Series bibles, too, help me not have to reinvent the wheel in each book. 

But as far as Keeping It Simple, Stupid - I am still learning. I may end up taking this one with me to my grave to be completed in my next life. I just hope I don't also take this book with me to my grave.

Friday, May 12, 2017

Idea Processing and Proving

Remember junior high when you learned (vaguely) how to write a research paper? You were told to pick a subject, begin your research and keep your index cards organized so you could write your paper and cite your sources, right? For the first time, you were given more than a single evening to accomplish your task. Maybe a whole two weeks.

If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.

Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:

1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.

A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.

At least no one wants me to cite my sources anymore.

Friday, May 5, 2017

Plotting Obsession

Plotting. Plotting is what brings us together today.

If you did not read that in the voice of the Impressive Clergyman from The Princess Bride, we can no longer be friends. Sorry. You can redeem yourself by reciting the first two Classic Blunders.

Anyway. Plotting.

Remember me complaining about needing a mentor of my own last week? Well, my friends, that's what craft books are for. If I haven't mentioned the book before, The Fantasy Fiction Formula is my latest foray into learning. This book is by Deborah Chester. It came recommended by a critic group member. I'd picked it up out of curiosity - that and I'm a sucker for trying out new ways of approaching what I do. Yes, I have a process. One that works, mostly. But you know me. I'm always open to better ways of doing things. If there is such a thing as a better way. So I read this book.

And eventually texted my fellow crit group member that I'd finished the damned book and I hated her now. She laughed at me.

I did disagree with some of the points in The Fantasy Fiction Formula (One example: There's an assertion that every scene until the climax must end in failure for your protagonist - I disagree. The protag can absolutely win scenes - but when that happens, the win has to turn out nothing like the protagonist imagined. But eh. Minor detail and some people would say that's an aggregate loss anyway.) I learned far more than I disagreed with, though.

The book is packed with useful tidbits. Until I read the FFF, I didn't know what an A/R unit was. It's Action/Reaction unit. Turns out, I'd been getting mine wrong from time to time. I knew about scene and sequel, but I'd never really paid much attention because every explanation of them I'd ever had went right over my head. Until Deborah Chester. I *think* I understand them now. And I'd like to believe I comprehend how they need to be put together in order to drive a story. She does a fantastic job of laying out plotting. She says you need three BIG scenes - and by big - she means weighty. Emotional. These three scenes are your twist points in your story. End of Act 1 twist, Act II twist and the Climax. Get those and you can then plot out the other scenes and sequels you need to drive your characters through those twist points. Add in whatever subplot scenes and sequels you want/need and presto. You have a solid start on an outline and on a synopsis.

Straight forward, right? It would be, were I plotting one book. But no. No, no, no. Why would I do the sensible thing? I'm attempting to apply this brand new, untried strategy to a five book arc where the first two books are already written and published. So not only do I need the three BIG scenes for each book, I have to consider each book as a scene/sequel set within the overall arc of the series. But no pressure.

I have this sense that if I can get this down and make it work for me, I'll have a better hold of story craft. I'd like to think it's a worthy pursuit that's worth the risk of upending my usual slowpoke process.

Yes. It is rather like a walk in the Fire Swamp. If the fire spurts and lightning sands don't get me, the ROUSes might.

Friday, April 7, 2017

Brainstorming, Plotting and Characters, Oh My.

Brainstorming: The process of idea generation, generally done as quickly as possible, often in a team so members can broaden their perspectives by feeding off of the ideas presented within the team.

Plotting: Figuring out how a story gets from beginning to end.

Where did these definitions come from? The crowded, noisy insides of my own head. Meaning that yes. I made them up. I did that because I wanted to drive home that these two activities are not the same thing. Nor are they interchangeable. I suspect for most writers (I know I'm one of them) brainstorming precedes plotting. That said, I believe the question was when should someone else help you brainstorm.

My answer: Any time. All the time. So long as it's someone else's work we're brainstorming. Leave my story out of it. Don't get me wrong. I love What-if-ing. I love asking questions about stories, finding the places that intrigue me about it and I love to start lobbing thoughts and ideas around. For anyone but me. Like James, I don't want to examine my ideas too closely when they are newly hatched and still fledging. They're too fragile for examination at that point. I want to sit with them in silence and see what develops. If I'm going to ask for brainstorming for me, it's going to be when I'm at least halfway through the book and 'stuck'. Then all I want is get out of whatever corner I've written myself into.

But plotting. Ah, plotting. If we're going to talk about that, it is important to impress upon you my theory that there are two types of plotters in the world. Possibly more. Regardless. The  two types break upon a single point of procedure: Do you decide what happens first? Or do you come up with characters first? (I'm that last one.)

Plot-driven writers seize upon an idea for a thing or a situation. Something like "what if Supreme Court Justices were being murdered to clear the way for new nominees?" (Not that this story idea occurred to me today or anything.) A plot driven writer could lay out the major story points without ever knowing who his or her protagonist was. Characters are slotted in somewhere, but they definitely show up after the plot has started taking shape. These folks usually benefit from brainstorming sessions more easily than their character-driven counterparts because the plot can be anything. It's freer form when you don't pin the plot to the foibles of your characters.

Character-driven writers might get an idea for a situation or for something that happens, but usually, there are characters already attached to the situation or event. Half the time, the characters show up and announce that you'll be writing their story thank you very much. For character-driven writers, brainstorming isn't very useful because these writers require that the plot come from the characters. These are the people who need to know what someone's inner wound is (a question Jeffe mentioned annoys her). These writers have to know what makes their characters tick because it's the places where the characters get stuck that the story starts. For that reason, these writers have to know their characters intimately. Everything that then happens in the story is designed specifically to hammer these characters at their weakest points so they either shatter or they strengthen. Character-driven writers end up elbow deep in the emotional lives of their characters - in fact, they require that - before they can begin plotting. That means that brainstorming with a group of people who don't have the same level of character knowledge just isn't going to work. It'll be an exercise in frustration for everyone involved. Most character-driven writers I know avoid brainstorming entirely, unless they are brainstorming for someone else.

So yeah. That was a really long way of saying, "It depends" in answer to the when should someone help you brainstorm or plot question.


Wednesday, April 5, 2017

Building A Plot Fire

Interesting timing, this post topic. Last weekend I gathered with a few friends to talk about the plotting of upcoming stories. It was me, another author, and a voracious reader. There was food and adult beverages of course.

I have plotted alone too much. When there is no one to bounce the ideas off of, no one else to poke at the notion with their sticks, then my options are limited. I write on my white board, I pace, and I talk out loud. I can get it done, but the result will not shine as bright.

Interaction with other creative people is intensely satisfying to me. Its like I'm looking through a telescope, trying to see this world that is light years away. The details my eyes percieve are my version of basic. Then someone else takes a peek through that lens. Their eyes might be better or worse, and their life experience is uniquely their own, so their initial assessment is drenched with their version of basic which has little in common with my own.

Suddenly, that world comes into greater focus in my own eyes. The addition of their thoughts is, in part, a validation of my own which gives me confidence to move forward, and the other part is fuel on the idea spark I started with. Before much time has passed, there is a bright flame.


It is important (to me) at this point to keep feeding that fire. To hammer out some details, to consider the tropes, the stereotypes and the current trends, and then to take a hard look at this idea before me and identify what is 'normal' and certain to be anticipated. I follow that up by actively asking myself what emotional appeal can be found in altering the plot or characters to avoid that ground which has already been explored.

You wouldn't dig for gold in an old mine, right? You and I both know that endeavor would most likely be a complete waste of time and effort.

So it is vital to push onward, to stumble past the lines of my comfort zone and stand on new territory. Adding the influence of even a few thoughts, connected only by the words of someone whose life experience differs from mine, is an invaluable part of the process. Like a relay...I know how, when and where to run, but I'm all anticipation and no distance until I'm passed the baton.

Then...because that spark has become a blaze, my passion is burning bright for the project, and the momentum has built and is hurlting me onward...there's no stopping me.


Tuesday, April 4, 2017

At What Point Is Brainstorming Most Useful?

When do I solicit the ideas and/or opinions of other people for the sake of plotting? Uhm...I tend to do that after the draft is done, usually when a CP has returned it to me with notes of "Yawn" or "DUMPSTER FIRE" in the margins. At that point, the brainstorming is solving a specific problem. Too soon in the process and I'm paralyzed by the abundance of choice, the internal struggle to make it uniquely mine, plus all the fun of hatching evil plans as I write the draft is gone. I do plot, I do outline, and I do end up with a product that isn't similar to where I thought the story was going.

Don't get me wrong, I LOVE brainstorming. Letting my imagination run wild with "what if" is a blast. You give me "nuclear physics" and I can get us to "were-chickens in outer-space." It's the best drinking game ever. Hell, I like so much, I'll do it sober with very little prompting.

However, when it comes to a story I'm actually going to write/am writing; that's me and my special weird having a grand old time before we expose it to anyone. Once we have, should my Dev Editor or CP make notes of "this is what I think you're trying to accomplish, this is how it reads, maybe try something like this," I'm all Gabrial Iglesias with the giggles, "Yassss, yasss!"

Every creative person has a different point in their process where brainstorming is most beneficial. There is no "right" answer just as there is no requirement that you take any of the suggestions hatched during a session. It's all about when and how you need your leeetle gray cells stimulated. (What? I know that's Poirot not Iglesias!)

Sunday, April 2, 2017

Early Stages - Who Should Help You Plot?

In keeping with our story-writing theme - last week we talked about how much space to give to the denouement - our topic at the SFF Seven this week focuses on the Early Stages of Plot Development. Do we work alone, with critique partner, developmental editor, or in a round-table group.

My answer is that this has changed dramatically for me over the course of my writing career - and it can vary by book. Plus, just recently I've done something Totally New, which isn't even on that list.

First off, for anyone who *doesn't* know this about me - though I'm not sure how that's possible since I feel like it's a big neon sign over my author-hatted head - I don't pre-plot. I'm going to make that distinction, pre-plotting vs. plotting. In some genre communities, people are given to calling writers either plotters or pantsers. A "pantser" is someone who is perceived as writing "by the seat of their pants," a description that simply oozes with pre-plotter panic to my mind. The way I write feels nothing like what it seems many imply with it - that there's somehow no plan at all.

Interestingly, there are myriad definitions for that phrase. It turns out that it's early aviation parlance. Aircraft initially had few navigation aids and flying was accomplished by means of the pilot's judgment. It meant "going aloft without instruments, radio or other such luxuries." In our analogy, I suppose the instruments, etc., would be an outline of the story. As far as the idiom is concerned, I found this definition very interesting: "To use one's judgment, initiative, and perceptions as events unfold in order to improvise a course of action without a predetermined plan."

Now, that last *does* feel like how I write. I don't feel like I can plot a book before I write it because I don't know how events will unfold. And I do trust in my writer's instincts and the skills I've honed over time to make those judgments as the story goes. Several of the definitions used the word "intuition," which I think is spot on.

I don't really think my stories through, I intuit them.

I have a critique partner (and good friend) that I talk through stories with a great deal. She's very much a thinker. She plots out the stories ahead of time and is always asking me questions like what is my heroine's goal or her internal wound. I inevitably get irritated by these questions - not that I don't know the answers, but that I can't articulate them. They are feelings to me, not easily definable in a few words. That said, this friend is great at helping me figure out my stories. I can tell her "Oh, my heroine is like this, and her mother is this way, but the hero is this other thing to her - so what would happen if...?" And she has great answers. I don't always use her ideas, but they do help to guide me.

I seem to work best that way, brainstorming what my characters might do, talking it through with one or two other people. I love to do it with other people's stories, too.

Just recently, however, I got to do something new and very fun. Last week I announced that I have signed with a new agency, Nancy Yost Literary Agency, and that I'll be working with Sarah Younger there. I couldn't announce this change immediately, as the contract with my former agency asked for 30-days notice. But, until Sarah could officially act as my agent, we discussed several projects I had in mind as possibles. She picked one as her favorite - and as the most marketable at the moment - and gave me some ideas to think about. What she gave me helped crystallize the project and injected it with life. Which is so much what I was hoping working with her would be like!

This is an aspect of working with an agent that I think some writers, especially those exclusively in self-publishing, perceive as being "told what to write." It doesn't feel like that at all. Instead it's a "wouldn't it be cool IF" scenario. Agents are passionate about books, by definition, and widely read. The right agent can bring fantastic perspective to a proposed project.

But, and this is key, whoever a writer talks to in the early stages of a story has the power to profoundly affect the direction of it. Or even to kill it with careless criticism. Choose those people with utmost care, for a new story is precious and fragile. Don't hand that baby to just anyone.