Showing posts with label Break Into Fiction. Show all posts
Showing posts with label Break Into Fiction. Show all posts

Friday, October 15, 2021

What I Write Before I Write

 

I can tell you all about what I write before I start writing a draft of a book. But the fact is that I'm in the market at the moment. What I've been doing is inadequate to the way my life works right now. Flux is the kindest word I can conjure. Here's what I've done in the past, though:

Nothing. I jump in. I usually have a concept. From that concept, I see if I can write three chapters as a proof of concept. If I can do that, THEN I stop and go back to pre-writing work. That comes in the form of super in-depth character templates. I use the ones from Break into Fiction by Mary Buckham. They begin and end with what drives your characters. It's a lot of psychology and delving into old psychic wounds. It's really great if you're a character driven writer. It worked brilliantly for me for years - years I didn't have an overwhelming full time job, and aging parents living with me. It worked when I had time and brain space for staying immersed in the characters and their feelz.

Those days are gone for the moment. I can either admit that, or I can go on wasting my life waiting for it to 'get better'. What I need now is a means for adding a plot outline or a necessary scene list so I can maximize the tiny windows of writing time I do have. The downfall of the character templates is that they leave your story open - you can still pants your way through a book with character drives and emotions and wounds. That's fine - it's just a bigger investment in time, in my experience. Lovely if you have the privilege. Less so if you're working three jobs.

Maybe this is where writing goes from being self-indulgent fun thing to wallow around in and explore. Maybe under duress, it grows up into something a little more -- I don't know. Packaged? I feel like I'm asking for creative briefs for my own content. Oh hey, did I mention I'm a technical writer for the day job? Yeah. That's all packaged. It's my job to interview the person who hired us and find out what they want in a piece of writing (and when and for how much). Then I find out what source material they have to teach me and the other writers about the product we'll write about. I'm proposing using the character templates as my source material to teach me about my own content. My goal now is to come up with a clearly defined definition of what's required in the end product based on what I know from the source material and what I know about what I'll find fun and interesting about the story.

I mean it *sounds* like a good idea.

Here's hoping it'll do the job. Cause what's happening (or not) right now, just ain't working.

Friday, May 12, 2017

Idea Processing and Proving

Remember junior high when you learned (vaguely) how to write a research paper? You were told to pick a subject, begin your research and keep your index cards organized so you could write your paper and cite your sources, right? For the first time, you were given more than a single evening to accomplish your task. Maybe a whole two weeks.

If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.

Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:

1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.

A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.

At least no one wants me to cite my sources anymore.

Friday, October 28, 2016

The Four Steps to Starting

There are four stages of starting anything. I'd tack "for me" onto the end of that, but since I'm writing this, I'm gonna go ahead and assume you've worked that part out already.

Step 1. Boredom
This is how the whole story telling thing began for me - long stretches of silence with nothing to do while tucked into the backseat of a car while the family drove from one military posting to another. Long stretches of highway, watching the scenery go by, imaging what went on in the forests or in the towns behind the facades of houses and businesses. Eventually, I liked the stories playing in my head enough to write them down. Once that happened, I could be bored anywhere and come up with a story idea. Usually as snippets of dialog. Angsty, drama-ridden dialog, but you have to start somewhere, right?

Step 2. Names and Situation
This is my proof of concept step. From angst and drama, I have to come up with a compelling situation - the background, the world, the people, and a general sense of how the story might begin and how it might end. Ish. I need only a general notion. This, for me, is no time for detail. Lots of note taking and journaling happens at this step. I play a lot of 'what if' games. But one thing is certain, without character names, I'm dead in the water. The protagonists must step forward and identify themselves. This is where I need characters to develop the beginnings of voice - this is the illusion that these people actually live and breathe and have wills of their own outside of my imagination. This is the point that the monster has to rise from my laboratory table and either go forth to wreak havoc or collapse in a mass of stitched together body parts that are all going to have to be burned before they start stinking up the place.

Step 3. Character, Character, Character
Once I have a general notion of a story and some character names, it's time to dive deep, and for me, everything comes from character. Everything. The plot, the conflict, black moment, and the climax. I spend about a week working my way through Mary Buckham's Break Into Fiction templates for all of my major characters. Protagonist(s) and antagonist at the very least. If it's a romance, I'll work through hero and heroine. This step also serves as my initial immersion point for the story - meaning that at this stage, I'm spending several hours a day buried in questions about who my characters are, why they are who they are and what they believe they know about themselves but have totally wrong. This is where conflict is born for my stories. It's also where scene lists begin building. If you're writing genre fiction, you have to build scenes that challenge your protagonists' assumptions about themselves and motivate them into change (there's your character arc). If you're writing literary fiction, your scenes will rub a character's nose in his or her faulty assumptions, but not force the character to change, though he or she may come to comprehend his or her faults.

Step 4. Word Count
This is the point at which there are no more excuses. Armed with a few markers (I usually know how a story opens and I have a soft grip on how it might end - everything else is a blur) and with a pretty good understanding of my characters and what drives them, I can start making tracks. The form of my story is still vague. I'm usually flying blind once I get past the first few opening scenes, but with my character's templates filled out, I have guideposts to keep me pursuing their goals and challenging their weaknesses even if I don't know exactly what happens in the middle of the book.

That's my summary of 'how to begin'. Do you follow any kind of pattern for starting something? What I'm curious about is how plot-driven writers approach starting a book. (As opposed to a character-driven writer.)