Marcella stares hard at the gauntlet laying at her feet. She nods and picks it up. If you read Jeffe Kennedy's Sunday post, you may have noted that she mentioned I defend explosions as plot devices. It's true. I've said that often. It's my own lame attempt at a joke, as well as an attempt to give stuck writers (especially me) permission to escape what feels like a dead end story loop. Don't know how to resolve a scene/section of your book? Fine. Blow something up and move on. Give yourself that permission. Nine times out of ten, that random act of silliness will move you past boxed-in thinking and you'll get back to focusing on the narrative arc. Once that happens, you're likely to solve the plot/character arc problem that I suggested solving with the placeholder explosion. So there you are. Tacit permission to use fireballs as a means to distract yourself when you're stuck. This is by no means permission to light your entire manuscript on fire, however. The flames stay in the words you put on the page. Only rule.
I can't disguise the fact that I love blowing stuff up. In fiction. I don't think there's a book or story I've written yet where a hero or heroine doesn't bomb something. Thus the joke about explosions as plot devices. However, I'm a character driven writer rather than a plot driven writer. That means that plot comes from who my characters are, what their wounds and fears are, and what challenges they need to face in order to become better versions of themselves. If they're going to. So when I talk about explosions, whether literal or metaphorical, not only am I writing a fight scene, sex scene, political struggle scene, or sabotage scene that destroys an object or objects in a story, the action of the scene must also destroy my protagonist in some vital way. I'm either shattering arrogance or confidence or trust or defenses. Or possibly, I'm shattering a character's view of themselves as incompetent. Whatever it is. Every explosion has to have corpses. I'm just bloodthirsty enough that while there may be actual dead bodies on the ground or floating in space, there's also some aspect of the MC that dies at the same time.
A fight has to have a point and I'm happiest if that point skewers good guys and bad guys in some way all in one go. So in that regard, the only good explosion (plot device) is one that ends up with unforeseen collateral damage. I love walking my characters right up to what they imagine is their strong suit, having them deploy it to devastating effect, only to have them discover that their most prized weapon cut them in some vital way, too.
Damn it. I can't believe I'm sitting here effectively arguing for 'cost of magic' when the whole notion in fantasy offends me. But it is what I'm doing. Crap. 'Cost of magic' is the notion that every talent your protagonist possesses comes at a cost. Where does the energy for magic (or explosions or ability to pilot a spaceship) come from and how does that impact your MC and the people around them? It makes sense from a physics standpoint - every action having that equal and opposite reaction. It's just that in fiction, we get to widen our definition of equal and opposite reaction. In fact, I think we have to. I can write reams about the physics of recoil in space, but that's far less interesting than the recoil inside my characters or inside the structures they've built in their lives. It's far more interesting to me to have a character blow up a bad guy's hide out and discover she's also unwittingly blown up her rocky relationship with her dad.
So this is me, hugging my explosions tight, and saying, "Yeah, but EMOTIONS." I'm defending the right to blow things up. Just remember to scorch the eyebrows off whoever lit the fuse.
Showing posts with label character-driven. Show all posts
Showing posts with label character-driven. Show all posts
Friday, October 11, 2019
Sunday, October 6, 2019
Fight Scenes for Peace Lovers
I did a book launch signing yesterday for THE ORCHID THRONE, along with Jane Linskold. So lovely to see that my local indie bookstore, Page 1 Books, has such an array of my books!
It was a fun event and I so appreciate all the folks who took the time to come out.
Our topic at the SFF Seven this week is Writing Fight Scenes. Now, I - somewhat famously, if I want to give myself that much credit - don't like writing fight scenes. I'm really not much for violence overall. I'm that person who covers her ears and shuts her eyes at the scary part in the movie. The fight scenes - especially those extended mano a mano duels that seem to take up the last twenty minutes of every action movie - bore me to death.
I've even been on panels - like one Jennifer Estep put together for RT one year - on Steam vs. Scream: writing sex scenes or writing fight scenes? Spoiler: I'm the sex scene gal.
I love writing sex scenes. They come easily [heh] for me. I love the way the intimacy and power of sex peels open the characters and can drive transformation. People try to tell me that fight scenes do the same thing and my frank opinion is that they're wrong. Fight scenes can reveal character - and should, if well done - and a fight scene can challenge a character, but overall I think that fight scenes drive plot.
So, this makes sense to me, that character-driven writers like myself tend to prefer sex scenes - or any scene delving into emotional intimacy - where plot-driven writers love fight scenes. Marcella Burnard, our Gal Friday here on the blog, is forever claiming that explosions are perfectly valid plot points. I'm sure she's right - they just aren't for me.
I titled this post "Fight Scenes for Peace Lovers" and that's probably not fair. I know plenty of writers who create horrifying fight scenes while being perfectly calm, lovely and peaceable people in real life.
But what do you do when, like me, you're someone who abhors conflict and finds fight scenes (and I'm including battle scenes in this) tedious at best? When all I really care about is who wins and what kind of damage the participants suffer going forward.
I can personally vouch that treating them like sex scenes, only with fighting instead of loving, DOES NOT WORK.
You know what worked for me? Layering.
I write the bare bones of the fight scene to get it in the story, then I go back and add to it. The major battle scene in book 2 of Forgotten Empires, THE FIERY CROWN (cover reveal coming October 16 on Tor.com!), I revised and layered in more and more detail probably a dozen times. On each pass, I was able to take more time to add to the visceral experience of the battle, to slow things down. This really helped me get past the "Joe and Susan duke it out. Joe gets a gut wound. Susan wins." mentality.
Giving myself permission to revisit the scene multiple times and layer in information really made a difference for this Steam writer. I'm sure our Scream writers here at the SFF Seven will have more advice. I know I'll be reading.
It was a fun event and I so appreciate all the folks who took the time to come out.
Our topic at the SFF Seven this week is Writing Fight Scenes. Now, I - somewhat famously, if I want to give myself that much credit - don't like writing fight scenes. I'm really not much for violence overall. I'm that person who covers her ears and shuts her eyes at the scary part in the movie. The fight scenes - especially those extended mano a mano duels that seem to take up the last twenty minutes of every action movie - bore me to death.
I've even been on panels - like one Jennifer Estep put together for RT one year - on Steam vs. Scream: writing sex scenes or writing fight scenes? Spoiler: I'm the sex scene gal.
I love writing sex scenes. They come easily [heh] for me. I love the way the intimacy and power of sex peels open the characters and can drive transformation. People try to tell me that fight scenes do the same thing and my frank opinion is that they're wrong. Fight scenes can reveal character - and should, if well done - and a fight scene can challenge a character, but overall I think that fight scenes drive plot.
So, this makes sense to me, that character-driven writers like myself tend to prefer sex scenes - or any scene delving into emotional intimacy - where plot-driven writers love fight scenes. Marcella Burnard, our Gal Friday here on the blog, is forever claiming that explosions are perfectly valid plot points. I'm sure she's right - they just aren't for me.
I titled this post "Fight Scenes for Peace Lovers" and that's probably not fair. I know plenty of writers who create horrifying fight scenes while being perfectly calm, lovely and peaceable people in real life.
But what do you do when, like me, you're someone who abhors conflict and finds fight scenes (and I'm including battle scenes in this) tedious at best? When all I really care about is who wins and what kind of damage the participants suffer going forward.
I can personally vouch that treating them like sex scenes, only with fighting instead of loving, DOES NOT WORK.
You know what worked for me? Layering.
I write the bare bones of the fight scene to get it in the story, then I go back and add to it. The major battle scene in book 2 of Forgotten Empires, THE FIERY CROWN (cover reveal coming October 16 on Tor.com!), I revised and layered in more and more detail probably a dozen times. On each pass, I was able to take more time to add to the visceral experience of the battle, to slow things down. This really helped me get past the "Joe and Susan duke it out. Joe gets a gut wound. Susan wins." mentality.
Giving myself permission to revisit the scene multiple times and layer in information really made a difference for this Steam writer. I'm sure our Scream writers here at the SFF Seven will have more advice. I know I'll be reading.
Labels:
character-driven,
fight scenes,
Forgotten Empires,
Jeffe Kennedy,
Jennifer Estep,
Marcella Burnard,
Page 1 Books,
plot-driven,
steam vs scream,
The Fiery Crown,
The Orchid Throne
Jeffe Kennedy is a multi-award-winning and best-selling author of romantic fantasy. She is the current President of the Science Fiction and Fantasy Writers of America (SFWA) and is a member of Novelists, Inc. (NINC). She is best known for her RITA® Award-winning novel, The Pages of the Mind, the recent trilogy, The Forgotten Empires, and the wildly popular, Dark Wizard. Jeffe lives in Santa Fe, New Mexico. She is represented by Sarah Younger of Nancy Yost Literary Agency.
Friday, May 12, 2017
Idea Processing and Proving
Remember junior high when you learned (vaguely) how to write a research paper? You were told to pick a subject, begin your research and keep your index cards organized so you could write your paper and cite your sources, right? For the first time, you were given more than a single evening to accomplish your task. Maybe a whole two weeks.
If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.
Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:
1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.
A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.
At least no one wants me to cite my sources anymore.
If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.
Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:
1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.
A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.
At least no one wants me to cite my sources anymore.
Friday, April 7, 2017
Brainstorming, Plotting and Characters, Oh My.
Brainstorming: The process of idea generation, generally done as quickly as possible, often in a team so members can broaden their perspectives by feeding off of the ideas presented within the team.
Plotting: Figuring out how a story gets from beginning to end.
Where did these definitions come from? The crowded, noisy insides of my own head. Meaning that yes. I made them up. I did that because I wanted to drive home that these two activities are not the same thing. Nor are they interchangeable. I suspect for most writers (I know I'm one of them) brainstorming precedes plotting. That said, I believe the question was when should someone else help you brainstorm.
My answer: Any time. All the time. So long as it's someone else's work we're brainstorming. Leave my story out of it. Don't get me wrong. I love What-if-ing. I love asking questions about stories, finding the places that intrigue me about it and I love to start lobbing thoughts and ideas around. For anyone but me. Like James, I don't want to examine my ideas too closely when they are newly hatched and still fledging. They're too fragile for examination at that point. I want to sit with them in silence and see what develops. If I'm going to ask for brainstorming for me, it's going to be when I'm at least halfway through the book and 'stuck'. Then all I want is get out of whatever corner I've written myself into.
But plotting. Ah, plotting. If we're going to talk about that, it is important to impress upon you my theory that there are two types of plotters in the world. Possibly more. Regardless. The two types break upon a single point of procedure: Do you decide what happens first? Or do you come up with characters first? (I'm that last one.)
Plot-driven writers seize upon an idea for a thing or a situation. Something like "what if Supreme Court Justices were being murdered to clear the way for new nominees?" (Not that this story idea occurred to me today or anything.) A plot driven writer could lay out the major story points without ever knowing who his or her protagonist was. Characters are slotted in somewhere, but they definitely show up after the plot has started taking shape. These folks usually benefit from brainstorming sessions more easily than their character-driven counterparts because the plot can be anything. It's freer form when you don't pin the plot to the foibles of your characters.
Character-driven writers might get an idea for a situation or for something that happens, but usually, there are characters already attached to the situation or event. Half the time, the characters show up and announce that you'll be writing their story thank you very much. For character-driven writers, brainstorming isn't very useful because these writers require that the plot come from the characters. These are the people who need to know what someone's inner wound is (a question Jeffe mentioned annoys her). These writers have to know what makes their characters tick because it's the places where the characters get stuck that the story starts. For that reason, these writers have to know their characters intimately. Everything that then happens in the story is designed specifically to hammer these characters at their weakest points so they either shatter or they strengthen. Character-driven writers end up elbow deep in the emotional lives of their characters - in fact, they require that - before they can begin plotting. That means that brainstorming with a group of people who don't have the same level of character knowledge just isn't going to work. It'll be an exercise in frustration for everyone involved. Most character-driven writers I know avoid brainstorming entirely, unless they are brainstorming for someone else.
So yeah. That was a really long way of saying, "It depends" in answer to the when should someone help you brainstorm or plot question.
Plotting: Figuring out how a story gets from beginning to end.
Where did these definitions come from? The crowded, noisy insides of my own head. Meaning that yes. I made them up. I did that because I wanted to drive home that these two activities are not the same thing. Nor are they interchangeable. I suspect for most writers (I know I'm one of them) brainstorming precedes plotting. That said, I believe the question was when should someone else help you brainstorm.
My answer: Any time. All the time. So long as it's someone else's work we're brainstorming. Leave my story out of it. Don't get me wrong. I love What-if-ing. I love asking questions about stories, finding the places that intrigue me about it and I love to start lobbing thoughts and ideas around. For anyone but me. Like James, I don't want to examine my ideas too closely when they are newly hatched and still fledging. They're too fragile for examination at that point. I want to sit with them in silence and see what develops. If I'm going to ask for brainstorming for me, it's going to be when I'm at least halfway through the book and 'stuck'. Then all I want is get out of whatever corner I've written myself into.
But plotting. Ah, plotting. If we're going to talk about that, it is important to impress upon you my theory that there are two types of plotters in the world. Possibly more. Regardless. The two types break upon a single point of procedure: Do you decide what happens first? Or do you come up with characters first? (I'm that last one.)
Plot-driven writers seize upon an idea for a thing or a situation. Something like "what if Supreme Court Justices were being murdered to clear the way for new nominees?" (Not that this story idea occurred to me today or anything.) A plot driven writer could lay out the major story points without ever knowing who his or her protagonist was. Characters are slotted in somewhere, but they definitely show up after the plot has started taking shape. These folks usually benefit from brainstorming sessions more easily than their character-driven counterparts because the plot can be anything. It's freer form when you don't pin the plot to the foibles of your characters.
Character-driven writers might get an idea for a situation or for something that happens, but usually, there are characters already attached to the situation or event. Half the time, the characters show up and announce that you'll be writing their story thank you very much. For character-driven writers, brainstorming isn't very useful because these writers require that the plot come from the characters. These are the people who need to know what someone's inner wound is (a question Jeffe mentioned annoys her). These writers have to know what makes their characters tick because it's the places where the characters get stuck that the story starts. For that reason, these writers have to know their characters intimately. Everything that then happens in the story is designed specifically to hammer these characters at their weakest points so they either shatter or they strengthen. Character-driven writers end up elbow deep in the emotional lives of their characters - in fact, they require that - before they can begin plotting. That means that brainstorming with a group of people who don't have the same level of character knowledge just isn't going to work. It'll be an exercise in frustration for everyone involved. Most character-driven writers I know avoid brainstorming entirely, unless they are brainstorming for someone else.
So yeah. That was a really long way of saying, "It depends" in answer to the when should someone help you brainstorm or plot question.
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