Showing posts with label fight scenes. Show all posts
Showing posts with label fight scenes. Show all posts

Sunday, February 11, 2024

Writing Believable Scenes


 We had big fun at Beastly Books yesterday celebrating FaRoFeb! The delightful Vela Roth came up from El Paso, and A.K. Mulford and A.J. Lancaster joined us online from down under. The panel was also broadcast on Instagram Live and you can find a recording of it on the FaRoFeb Instagram account.

Our topic at the SFF Seven this week is "How do you make your love scenes believable?"

By "love," I assume the asker means sex - though how to make the confessional of heartfelt love feel earned and not pasted on or saccharine is an interesting question. But, in truth, the answer to both, or even really ALL scenes - love, sex, fight, daily conversation - believable is to ground them in character.

This is true whether you are a plot-driven or character-driven writer. Stories are about the emotions of the people in them - what they want, what they can't have, what drives them to chase what they want anyway. So, a fight scene is never just about the choreography and who wins or loses. It's about what that win or loss MEANS to the characters, what impact their injuries might have on them beyond the physical.

Likewise, a sex scene is never just about tabs and slots fitting together. It's about emotional intimacy, what the sexual interlude means to the characters. It has nothing to do with whether or not multiple orgasms are believable or making first-time encounters awkward or including realistic body noises and accidental passing of fluids and gases. Those things might factor in if they relate to the characters' emotional lives, but by themselves, they don't change anything, one way or the other.

Because believability comes from emotional truth, regardless of everything else.

Friday, September 17, 2021

Writing Action

To write solid action scenes, start by understanding humans. Action is almost always the result of overwhelming emotion. If inertia is the strongest force in the universe, you need something that shatters it. That something becomes the scene’s (and your character’s) DRIVER. Example: Breaking Bad. The US healthcare system failed Walter. Rage and desperation drove him and the series. Maybe you can see how that emotion also drove the rising arc of increasingly brutal action as the series progressed.

Once you have a driver, you take human physiology into account. It should be familiar. Fight, flight, or freeze. You must know your character(s) well enough to know what prompts would make them fight, which would make them run, and which would make them freeze. Characters can progress from one stage to another. For example, you hear a noise in the house at 2AM. You freeze. It’s in your bedroom! You throw off the freeze and run for your life. It’s a bat fluttering around the room. Now you slip into fight mode – not that you’re going to start swinging at the bat (unless you are – in that case, get on with your bad self) – you’re going to shift into action. You close the bedroom door to keep the bat contained, and you open your window so the bat can escape. Maybe you switch on a light to encourage the bat to land so you can grab it in a towel and yeet it from the window. The process can go in reverse, too. Fight first, run when fighting isn’t working, then freezing and playing dead when even running fails.

Finally, it helps to consider which kind of action scene you need.

  1. Active
  2. Reactive

An active scene is self-initiated. Action results from internal stimuli (emotion, desire, longing, etc.) Key identifier: A decision or choice is made.

A reactive scene is externally initiated. Action results from external stimuli or events (being pursued, being caught, someone throws a punch.) Key identifier: Surprise.

Active scenes tend to follow a galvanizing moment. Think of Star Wars: A New Hope. The Millennium Falcon gets tractored into the Death Star. Luke finds out Leia is on the station. She’s the reason he’s in this mess in the first place. His family was killed because of her droids. He makes the decision to rescue her. (It’s common for Active scenes to follow Reactive scenes – someone comes for you – now you’re going to decide your next action.)

Reactive scenes follow a shock or a surprise. Someone jumps out of a dark alley with a gun. At its purest, most primitive, this is the leopard chasing you across the savannah because it wants to invite you to lunch the hard way.

Driver. Fight, flight, or freeze. Active or Reactive Scene.

Next: Chemistry. The primitive portion of the human brain produces chemicals when it perceives danger. Those chemicals are primal – they are old – they are bound up in survival – they can be brutal. These chemicals shut down executive function. Thinking stops. Reaction and instinct take the wheel. For the most part, emotion – except for fear – stops. Time enough for that after you survive. This is especially true for reactive scenes. Active scenes offer more leeway around thinking and feeling because the character may never tip over into fight, flight, or freeze – even if they end up actually fighting. Because it was a decision, characters can retain executive function longer and may only lose it if their plans fail.

Now you need to know the purpose of the scene. You need to know what the protagonist and the antagonist stand to win and lose in the scene. How does the action serve the character arc and the story arc?

Next, sketch out the skeleton of the action beats in the scene. (Example: Vlad jumps out of the dark into Jenny’s path. She runs. Struggle at the doorway knocks free splinter of wood. When he hits her and she falls, she grabs the wood. He picks her up by the throat. She stabs him through the heart.) Now sketch in the dialogue if it’s necessary for the scene. Go back and fill in the POV character’s sensory and emotional detail. Use a light touch in a reactive scene (in the event that Jenny wasn’t looking for Vlad and this is a huge shocker.) Layer in more sensory and emotional detail if it’s an active scene (Jenny decided to go hunting Vlad, cause this girl is done.)  Finally, flesh out the action. Focus on crisp, clear stage directions. Pierce Jenny’s hand with the sharp wood and let the blood run so you can lead up to driving that stake into Vlad’s heart. You don’t need every single move. You do need to plug any ‘how did they get there’, ‘where did that wolf come from’ holes in the scene.

Your action scenes need to result in emotion and thought after the action dies down. They should change the character(s), drive the story arc, and the character arc. Also, once you've done this layer technique a time or two, you'll just write an action scene without having to block it out so technically. And wow, hasn’t this turned into a whole-ass treatise?

Which means it’s time for the standard disclaimer: This is only ONE way to write action. It’s a tool I find useful. Pick it up. See if it fits your hand. If it doesn’t, toss it like a hot rock. It’s only as good as the help it provides.

Monday, September 13, 2021

Putting Action into Action Scenes


How to put action in action scenes. I'm making up for the post I didn't write yesterday and talking about this week's topic on my podcast today instead. Also how some authors like to write sex scenes and others action scenes, but rarely both and why. I'm also offering advice on how to get past writing the thing you don't like to write.


 
  The Ursula Le Guin essay I mention is here (https://theanarchistlibrary.org/library/ursula-k-le-guin-the-carrier-bag-theory-of-fiction).

You can preorder THE DRAGON'S DAUGHTER AND THE WINTER MAGE here (https://jeffekennedy.com/the-dragon-s-daughter-and-the-winter-mage).

Find DARK WIZARD and BRIGHT FAMILIAR here (https://jeffekennedy.com/series/bonds-of-magic), the Forgotten Empires trilogy here (https://jeffekennedy.com/series/forgotten-empires), and the Heirs of Magic books here (https://jeffekennedy.com/series/heirs-of-magic).

If you want to support me and the podcast, click on the little heart or follow this link (https://www.paypal.com/paypalme/jeffekennedy).

You can watch this podcast on YouTube here (https://youtu.be/5PAn2KKiUDI).

First Cup of Coffee is part of the Frolic Podcast Network. You can find more outstanding podcasts to subscribe to at Frolic.media/podcasts!

Friday, October 11, 2019

Explosions as Plot Devices

Marcella stares hard at the gauntlet laying at her feet. She nods and picks it up. If you read Jeffe Kennedy's Sunday post, you may have noted that she mentioned I defend explosions as plot devices. It's true. I've said that often. It's my own lame attempt at a joke, as well as an attempt to give stuck writers (especially me) permission to escape what feels like a dead end story loop. Don't know how to resolve a scene/section of your book? Fine. Blow something up and move on. Give yourself that permission. Nine times out of ten, that random act of silliness will move you past boxed-in thinking and you'll get back to focusing on the narrative arc. Once that happens, you're likely to solve the plot/character arc problem that I suggested solving with the placeholder explosion. So there you are. Tacit permission to use fireballs as a means to distract yourself when you're stuck. This is by no means permission to light your entire manuscript on fire, however. The flames stay in the words you put on the page. Only rule.

I can't disguise the fact that I love blowing stuff up. In fiction. I don't think there's a book or story I've written yet where a hero or heroine doesn't bomb something. Thus the joke about explosions as plot devices. However, I'm a character driven writer rather than a plot driven writer. That means that plot comes from who my characters are, what their wounds and fears are, and what challenges they need to face in order to become better versions of themselves. If they're going to. So when I talk about explosions, whether literal or metaphorical, not only am I writing a fight scene, sex scene, political struggle scene, or sabotage scene that destroys an object or objects in a story, the action of the scene must also destroy my protagonist in some vital way. I'm either shattering arrogance or confidence or trust or defenses. Or possibly, I'm shattering a character's view of themselves as incompetent. Whatever it is. Every explosion has to have corpses. I'm just bloodthirsty enough that while there may be actual dead bodies on the ground or floating in space, there's also some aspect of the MC that dies at the same time.

A fight has to have a point and I'm happiest if that point skewers good guys and bad guys in some way all in one go. So in that regard, the only good explosion (plot device) is one that ends up with unforeseen collateral damage. I love walking my characters right up to what they imagine is their strong suit, having them deploy it to devastating effect, only to have them discover that their most prized weapon cut them in some vital way, too.

Damn it. I can't believe I'm sitting here effectively arguing for 'cost of magic' when the whole notion in fantasy offends me. But it is what I'm doing. Crap. 'Cost of magic' is the notion that every talent your protagonist possesses comes at a cost. Where does the energy for magic (or explosions or ability to pilot a spaceship) come from and how does that impact your MC and the people around them? It makes sense from a physics standpoint - every action having that equal and opposite reaction. It's just that in fiction, we get to widen our definition of equal and opposite reaction. In fact, I think we have to. I can write reams about the physics of recoil in space, but that's far less interesting than the recoil inside my characters or inside the structures they've built in their lives. It's far more interesting to me to have a character blow up a bad guy's hide out and discover she's also unwittingly blown up her rocky relationship with her dad.

So this is me, hugging my explosions tight, and saying, "Yeah, but EMOTIONS." I'm defending the right to blow things up. Just remember to scorch the eyebrows off whoever lit the fuse.

Tuesday, October 8, 2019

10 Tips for Fight Scenes


Fight! Fight! Fight!
~ehem~

I write fight scenes way more often than I write sex scenes. Matter of fact, my published books don't have sex scenes--unless the protag walks in on an intimate moment. A kiss here and there, sure. My stories do, however, have fight scenes. Lots of fight scenes but not too many; I'm not writing the Expendables. ~rimshot~ Plus, kicking ass is exhausting and characters need time to recover.

10 Rules of Fight Club Scenes
(Okay, they're not rules; they're tips)
  1. The types of fights should escalate over the course of the story. Don't deploy the full arsenal early unless your story is about what comes after the fight (aka apocalyptic aftermath).
  2. Bigger isn't always better. The climactic battle doesn't have to be El Cid's army charging down the mountains. Sometimes it's two gals in a doorway and only one knife. 
  3. The protag's ultimate goal is what matters in the fight. The question isn't who's the better combatant; it's can the protag get what they're after.
  4. Fights should reveal the strengths and weaknesses of the characters. Physical, emotional. Privileges, biases, even caste/class if that's part of your world.
  5. Weaknesses should absolutely be used against the characters until they become strengths.
  6. Consequences must happen, both personal and environmental. Something changes within the character and in those around them. That ought to include negative consequences. 
  7. The costs are way more interesting than the celebrations. Personal costs and mission costs.
  8. The hero cannot always win.
  9. Winning leads to bigger problems.
  10. Don't punch down.
There you have it, my 10 Tips for Fight Scenes. If your challenge is visualizing the conflict and putting it into words, then turn on the TV. Find a few shows that have scenes similar to what you think you want to write, and describe out loud the blow-by-blow action happening on the screen. Start with the set, then the staging, then the attire, then the action, then the actor's reactions. Don't forget the smell that's probably there even though Smell-O-Vision hasn't happened yet. Every detail, you put into words. Definitely want to do that writing exercise at home, alone, with the remote in hand. Feel free to get up an reenact what you see. Yes, it's hard to put into words what we see and hear coming from our entertainment centers. 

Good luck! 

Sunday, October 6, 2019

Fight Scenes for Peace Lovers

I did a book launch signing yesterday for THE ORCHID THRONE, along with Jane Linskold. So lovely to see that my local indie bookstore, Page 1 Books, has such an array of my books!

It was a fun event and I so appreciate all the folks who took the time to come out.

Our topic at the SFF Seven this week is Writing Fight Scenes. Now, I - somewhat famously, if I want to give myself that much credit - don't like writing fight scenes. I'm really not much for violence overall. I'm that person who covers her ears and shuts her eyes at the scary part in the movie. The fight scenes - especially those extended mano a mano duels that seem to take up the last twenty minutes of every action movie - bore me to death.

I've even been on panels - like one Jennifer Estep put together for RT one year - on Steam vs. Scream: writing sex scenes or writing fight scenes? Spoiler: I'm the sex scene gal.

I love writing sex scenes. They come easily [heh] for me. I love the way the intimacy and power of sex peels open the characters and can drive transformation. People try to tell me that fight scenes do the same thing and my frank opinion is that they're wrong. Fight scenes can reveal character - and should, if well done - and a fight scene can challenge a character, but overall I think that fight scenes drive plot.

So, this makes sense to me, that character-driven writers like myself tend to prefer sex scenes - or any scene delving into emotional intimacy - where plot-driven writers love fight scenes. Marcella Burnard, our Gal Friday here on the blog, is forever claiming that explosions are perfectly valid plot points. I'm sure she's right - they just aren't for me.

I titled this post "Fight Scenes for Peace Lovers" and that's probably not fair. I know plenty of writers who create horrifying fight scenes while being perfectly calm, lovely and peaceable people in real life.

But what do you do when, like me, you're someone who abhors conflict and finds fight scenes (and I'm including battle scenes in this) tedious at best? When all I really care about is who wins and what kind of damage the participants suffer going forward.

I can personally vouch that treating them like sex scenes, only with fighting instead of loving, DOES NOT WORK.

You know what worked for me? Layering.

I write the bare bones of the fight scene to get it in the story, then I go back and add to it. The major battle scene in book 2 of Forgotten Empires, THE FIERY CROWN (cover reveal coming October 16 on Tor.com!), I revised and layered in more and more detail probably a dozen times. On each pass, I was able to take more time to add to the visceral experience of the battle, to slow things down. This really helped me get past the "Joe and Susan duke it out. Joe gets a gut wound. Susan wins." mentality.

Giving myself permission to revisit the scene multiple times and layer in information really made a difference for this Steam writer. I'm sure our Scream writers here at the SFF Seven will have more advice. I know I'll be reading.