Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Saturday, March 25, 2023

The (Real) Rise of Skywalker


 

Be forewarned — spoilers ahead.


First, let me preface this with one thing: I absolutely hate stories where the villain redeems themself through death.


I loathe it. It’s the easy road. It’s a cheap way to tie up loose ends without actually putting in effort.


And I despise Disney for doing it to Ben when they could’ve done SO. MUCH. MORE. with his character.


So today, I’m going to share what I would’ve done with Ben’s character post The Rise of Skywalker…


Ben (as Kylo Ren) did a lot of things that most people would consider irredeemable throughout the trilogy. To name a few: he merc’d his dad (Han Solo), he ordered the slaughter on the village of Jakku, he destroyed the Hosnian System, and, at times, he was an entitled little shit.


But before he was Kylo Ren, he was a child who was manipulated to the dark side by someone literally inside his head. He needed help and the people he trusted most (his parents and his uncle) abandoned him to the voice, to the dark side.


It really was quite tragic.


So what would I have done with him?

I would’ve had him fighting side-by-side with Rey so death wasn’t an option. They would’ve defeated Emperor Palpatine together along with the help of some Force ghosts (and maybe Anakin’s ghost would tell Ben he’s so proud of him for overcoming the dark side, and we’d all cry…), and once Palpatine was toast, Ben and Rey would’ve kissed and laughed and realized that keeping hope alive in other people is a very real thing that has magnificent outcomes.

Afterward, Ben would’ve become the notion behind the film’s title by doing everything he could to right the wrongs he committed (while going to therapy). He would move to Ach-To (where the Jedi Order was founded), and he would train the next group of Jedi. He would give back endlessly/tirelessly until he earned the trust of those around him and he would’ve stood on the right side of history in the next inevitable battle against the dark side. And during that battle? Ben would wield Anakin’s lightsaber (not Rey) and all would be right in the galaxy.
 
                         

Can you tell I’ve thought a lot about this? Haha.

In my debut, A Realm of Ash and Shadow, there is a character who shares traits with Anakin/Ben Solo. He’s messy and could really benefit from a really tight hug and years of therapy. But I wouldn’t dream of killing him off to right the wrongs he’s committed. Instead, he is working every day to be better, to do good, and to atone for what he’s done. And dare I say, he actually apologizes.

A non-death redemption arc for Ben Solo would break the cyclic notion that in order to be forgiven for all the wrongs that a character had committed, they’d have to die. But stories shouldn’t be that black and white. They are shades of grey. By giving Ben Solo an actual redemption arc, writers would instill hope that people can change, they can do better.

So what do you think about my redemption arc for Ben Solo? Would you have preferred if he lived and trained a new school of Jedi? If he made amends without dying? Let me know in the comments or over on Instagram @laraonfire!

And if you’re looking for any ideas on what makes a good villain, Alexia has you covered in this blog HERE.

PHOTO CREDITS: All images are from Google Images.

Lara Buckheit is the author of A Realm of Ash and Shadow: https://books2read.com/aroaas. She holds a Bachelor's Degree in Communications from Wilmington University, is a 2021 WriteMentor Mentee, an avid writer (and reader) of spice, and one time she met Taylor Swift's dad. She started writing at a very young age, mostly fanfiction centered around women with swords and men with devilish grins. And she hasn't stopped since. When not writing, Lara can be found drinking tea, hustling for her day job, and reading from her endless TBR pile. Lara currently lives in Charlottesville, VA, with her husband, dog, and thirteen houseplants named after fictional characters.

Friday, September 17, 2021

Writing Action

To write solid action scenes, start by understanding humans. Action is almost always the result of overwhelming emotion. If inertia is the strongest force in the universe, you need something that shatters it. That something becomes the scene’s (and your character’s) DRIVER. Example: Breaking Bad. The US healthcare system failed Walter. Rage and desperation drove him and the series. Maybe you can see how that emotion also drove the rising arc of increasingly brutal action as the series progressed.

Once you have a driver, you take human physiology into account. It should be familiar. Fight, flight, or freeze. You must know your character(s) well enough to know what prompts would make them fight, which would make them run, and which would make them freeze. Characters can progress from one stage to another. For example, you hear a noise in the house at 2AM. You freeze. It’s in your bedroom! You throw off the freeze and run for your life. It’s a bat fluttering around the room. Now you slip into fight mode – not that you’re going to start swinging at the bat (unless you are – in that case, get on with your bad self) – you’re going to shift into action. You close the bedroom door to keep the bat contained, and you open your window so the bat can escape. Maybe you switch on a light to encourage the bat to land so you can grab it in a towel and yeet it from the window. The process can go in reverse, too. Fight first, run when fighting isn’t working, then freezing and playing dead when even running fails.

Finally, it helps to consider which kind of action scene you need.

  1. Active
  2. Reactive

An active scene is self-initiated. Action results from internal stimuli (emotion, desire, longing, etc.) Key identifier: A decision or choice is made.

A reactive scene is externally initiated. Action results from external stimuli or events (being pursued, being caught, someone throws a punch.) Key identifier: Surprise.

Active scenes tend to follow a galvanizing moment. Think of Star Wars: A New Hope. The Millennium Falcon gets tractored into the Death Star. Luke finds out Leia is on the station. She’s the reason he’s in this mess in the first place. His family was killed because of her droids. He makes the decision to rescue her. (It’s common for Active scenes to follow Reactive scenes – someone comes for you – now you’re going to decide your next action.)

Reactive scenes follow a shock or a surprise. Someone jumps out of a dark alley with a gun. At its purest, most primitive, this is the leopard chasing you across the savannah because it wants to invite you to lunch the hard way.

Driver. Fight, flight, or freeze. Active or Reactive Scene.

Next: Chemistry. The primitive portion of the human brain produces chemicals when it perceives danger. Those chemicals are primal – they are old – they are bound up in survival – they can be brutal. These chemicals shut down executive function. Thinking stops. Reaction and instinct take the wheel. For the most part, emotion – except for fear – stops. Time enough for that after you survive. This is especially true for reactive scenes. Active scenes offer more leeway around thinking and feeling because the character may never tip over into fight, flight, or freeze – even if they end up actually fighting. Because it was a decision, characters can retain executive function longer and may only lose it if their plans fail.

Now you need to know the purpose of the scene. You need to know what the protagonist and the antagonist stand to win and lose in the scene. How does the action serve the character arc and the story arc?

Next, sketch out the skeleton of the action beats in the scene. (Example: Vlad jumps out of the dark into Jenny’s path. She runs. Struggle at the doorway knocks free splinter of wood. When he hits her and she falls, she grabs the wood. He picks her up by the throat. She stabs him through the heart.) Now sketch in the dialogue if it’s necessary for the scene. Go back and fill in the POV character’s sensory and emotional detail. Use a light touch in a reactive scene (in the event that Jenny wasn’t looking for Vlad and this is a huge shocker.) Layer in more sensory and emotional detail if it’s an active scene (Jenny decided to go hunting Vlad, cause this girl is done.)  Finally, flesh out the action. Focus on crisp, clear stage directions. Pierce Jenny’s hand with the sharp wood and let the blood run so you can lead up to driving that stake into Vlad’s heart. You don’t need every single move. You do need to plug any ‘how did they get there’, ‘where did that wolf come from’ holes in the scene.

Your action scenes need to result in emotion and thought after the action dies down. They should change the character(s), drive the story arc, and the character arc. Also, once you've done this layer technique a time or two, you'll just write an action scene without having to block it out so technically. And wow, hasn’t this turned into a whole-ass treatise?

Which means it’s time for the standard disclaimer: This is only ONE way to write action. It’s a tool I find useful. Pick it up. See if it fits your hand. If it doesn’t, toss it like a hot rock. It’s only as good as the help it provides.

Thursday, March 18, 2021

What Makes a Perfect Villain

 

my son's picture book Star Wars: The Rise of Skywalker The Galaxy Needs You open to the illustration of Ray and Kylo Ren fighting with their lightsabers drawn

Villain [vil-uhn] noun: a cruelly malicious person who is involved in or devoted to wickedness or crime.


This week we’re talking about the most dastardly characters, those cackling antagonists, those thorns in our hero’s sides. If they’re done well we love to hate them. And my award for Favorite Backstabber goes to Kylo Ren!


If you’ve been hiding in the dark side, Kylo Ren is from StarWars and fills the role of villain against Rey in Star Wars: The Force Awakens. And in these movies he’s identified as being neither Jedi (the good guys) nor Sith (the baddies). 


Wait…I named my top villain as one that’s neither good nor bad?!?


Exactly. 


I believe there’s good and evil in each one of us and it comes down to the decisions we make each day that determine what type of person we are. We are all our own hero, but I know there’ve been times—I worked as a manager for five years—when I made choices I believed were the best course of action that made me a villain in another’s story. 


That’s why Kylo Ren is the most dastardly, perfect villain. He represents us and our struggles to choose the right path. As you watch The Force Awakens you see him face these tough decisions—hoping he’ll choose the right one—but you don’t feel totally confident that he will. 


Your villain should be part of, either physically or in spirit, every plot point in your story.


And that’s good writing. That should be our goal as authors, to craft a villain that’s vital to the plot. Your villain should be part of, either physically or in spirit, every plot point in your story. No, you don’t have to think up a super complicated reason why they do what they do. You should be able to answer/write what drives your antagonist in one sentence, not in pages of backstory. 


If you’re feeling stuck in your WIP or struggling with a book idea that doesn’t seem to go anywhere, check out your villain. Make sure they’re more than an evil genius who wants to take over the world. Or if that’s their thing, then also give them a tangible reason on a smaller scale. We’ve all heard about humanizing the antagonist to capture the audience in order to deliver a solid punch when the hero wins the day, so be sure add in some depth, but not so much that it overshadows your hero. 


Did this give you any ideas on crafting your current villain? Do you have a fave antagonist that inspires your writing?

Thursday, January 2, 2020

What’s on my mind? Resisting the dark side.



“Fear is the path to the dark side. Fear leads to anger. 
Anger leads to hate. 
Hate leads to suffering.” 
~Yoda

There’s always a certain level of fear present when you live with a chronic disease. There will always be days when pain, fatigue, or any number of other symptoms become debilitating. And there will always be some bad days that make you angry, make you want to lash out, make you hate. 

But, as Yoda said, the fear, anger, and hate are all a path to the dark side and they can steal your joy and ability to create. If I can’t concentrate and my energy is zapped, writing doesn’t happen. It’s frustrating, but it’s incredibly frustrating when the lack of writing is because I let myself get stuck on negativity.

Which means I face a daily choice; choose to find happiness and offer kindness or choose to wallow in pain and anger. A daily choice, walk on the light side…or the dark side. 

Like in Star Wars, it’s a fine line, and one that’s not restricted to people with illnesses. It’s easy to get wrapped up in anger, the RWA crisis is an example of that. While there are valid reasons for anger, I believe that many have forgotten that words are weapons and that we as authors are word Jedi.


I know I can’t make people act a certain way or do certain things. But, as I look ahead at 2020, I know that I can choose kindness and happiness. I can choose the light side. And maybe by adding a few more rays to the universe, I’ll help make the world brighter. 

Wednesday, December 19, 2018

Grabby-hands about these 2019 releases

Mostly what I'm looking forward to in 2019 is it not being 2018 anymore. This was a blegh year for me all around, and I am ready to move on.

Looking at these particular things to help with that:

Anthem (video game) should have a demo ready for public consumption on February 1, 2019. I'm excited about this game because the dev studio produced Knights of the Old Republic, Star Wars: The Old Republic, and DragonAge, but somewhat less jazzed because this one is looking more combat-centered than story-centered (and also, you can't romance your NPCs the way you could in other BioWare games... booo). So, basically, it's another game chiefly for dudes who enjoy killing their friends. Because they don't have enough entertainment options already. Still, it's BioWare, and their storytelling in the past has been top-notch. I'll give it a shot.

Battle Angel (movie) is coming to theaters for Valentines: February 14, 2019. What happens when you add one part "damn, that was a fun anime," two parts badass director and producer, and cyborgs (transhumanism, for the win), and mix it all together? Dunno, but what a date movie! (pleasedon'tsuckpleasedon'tsuckpleasedon'tsuck.)  Trailer.

Avengers: Endgame (movie) is coming April 26, 2019. "Part of the journey is the end." Yes, I have some theories of how we're gonna fix that snap at the end of Infinity War. The lump is already forming in my throat. Trailer.

Game of Thrones (TV show; HBO) final season begins April, 2019. Winter has come. Let's end this. I have no hope that the book will ever get done, so watching the thing is the next best option. I'm all for Lady Lyanna Mormont taking them all out and sitting her sassy self on the throne. Bring it, Little Queen.

Stranger Things (TV show; Netflix) season 3 is supposed to come out sometime in Summer 2019. I wish they'd be a teensy bit more specific. Vacations to book and camps to register for, you know. Gotta start planning the binge early.

Star Wars: Episode IX (movie) arriving in theaters December 20, 2019. Always my princess, may they not screw up your legacy.

And books? SO MANY. But especially these two debuts:

Jen DeLuca's Well Met (preorderable now, releasing September 3, 2019), which, even though it's not SFF, is set in a Renaissance Faire, which might feel familiar to a lot of folks who live/write/breathe fantasy. Lots of fun Shakespeare jokes and kilts and  jousting and pirates and discussions of how difficult it is to breathe in a corset. I have gotten a peek at this book, and it is so lovely, you guys.

Also, Maxym Martineau's Kingdom of Exiles (releasing June 25, 2019), a fantasy romance billed as Assassin's Creed meets Fantastic Beasts. Yaaasss.

So what about you? Tell me what is guaranteed to make 2019 better than 2018.

Wednesday, August 1, 2018

Devising a gamer girl's latest thrill

Gotta confess, I skimmed through most of the quidditch scenes in Harry Potter. Sabbac continues to bore me in every Star Wars book, comic, or game that seeks to implement it as a look!fun!thing. And Casino Royale almost put me to sleep, despite the fact that I love me some Daniel-Craig-as-Bond.

Which, you have to admit, is all so crazy for a gal who has a gaming addiction plays games as much as I do.

So if I had to make up a sport or a game for a book I was was writing, I...

Oh crud. I sort of do. Right now. With a thing I'm writing.

The heroine in this story is hard-core gamer trying to wean herself from the lifestyle. (No, this is not a memoir.) My first thought was that she'd be a guildmaster from an MMORPG--something that would not require me to research much--but alas, base-building kill-your-friends games seem to be the affliction du jour, and mama's gotta keep up with the times.

Okay. I downloaded the mini version of Fortnite. It's on my phone and Switch. Just sitting there. Because I don't have any friends who are playing and also have a great desire to be killed.

Turns out, no one in my household can stand PvP. We're a cooperative family. Also, most of my actual friends dig, you know, living. Therefore, if I'm gonna come up with a Fortnite clone for this story, research will most likely be like pulling hair. (Which, incidentally, is lots less painful than pulling teeth but way more annoying.)

Switching tracks, then, what about a role-playing group? Dungeons & Dragons is making a comeback, maybe thanks to Stranger Things, and hey! I didn't even get bored during that opening sequence of season 1. I could totally sit my characters around a table, feed them bad food, and encase them in a made-up world and awesome magical armor!

Okay, so I think this is the way it'll roll up: tabletop role-playing, old-school with paper-and-pencil and hand-painted miniatures, and the setting will be ... epic fantasy? Cyberpunk? Berserk computers and happiness officers a la Paranoia? Space pirates with questionable ethics? Robotic farm animals defying the farmer patriarchy?

All right. *rubbing hands together* Now it's getting fun.

Friday, December 29, 2017

Star Wars Last Jedi Rant With Spoilers.

Tis the season wherein no one knows who they are, much less what day of the week it is. No one reads the blog this last week of the year. Therefore. I CAN RUN AMOK. Haha. I will bring it back around to writing/story craft, though. I promise.

If you haven't yet seen the latest Star Wars installment, The Last Jedi, TURN BACK NOW. I have seen the movie and I HAZ OPINIONS. There will be swearing. There will be spoilers. You have been warned.

Here. Have a winter sunrise to shield your tender eyes from what is to come whilst you attempt to flee this spoiler-laden rant.


All righty. Let's get straight to the geek talk. For that silent ten seconds of the most glorious and gorgeous bit of film I've seen outside of the Wonder Woman movie, I adore this film. However. I am sorry to say that the writer(s) broke faith with their story consumers. Herein lies my rant.

Can we all agree that at heart, the Star Wars franchise is Joseph Campbell's work made space opera manifest? It's a HERO'S JOURNEY. Well. When it's done correctly. And in this case, there's an entire story thread where our intrepid writers got hopelessly lost. Hopelessly. 

I'm talking about the Finn and Rose story line. I wish I could call it an arc, but that's the problem. There isn't one. An arc implies characters in need of change - they begin their story with a flaw, a flaw which prevents them from achieving a goal. You see this done very plainly with Poe, right? Leia demotes the dude because his hubris got people killed. His goal is plain, too: He wants to lead. But he can't until he learns that not every problem can be solved with a gun. What's Finn's flaw? Rose's?

Anyone? I'll wait. That's right. Neither of them HAS a flaw. How about goals? You know. Past playing fetch in order to save everyone? Nopers. Nothing there, either. No clue what either of them wants. 

So you have these two people, sent off on a wild damned goose chase that fails - not because they cannot face and conquer their failings - but because of shitty luck. Not once. Not twice. THREE TIMES they fail to do anything remotely meaningful to contribute to the theme of the story and there's no WHY to the failures.

In a hero's journey, the hero reaches for a goal and fails because internal change has not yet taken place - it's that failure that spurs change - the character must make a choice - own the flaw and mend it or don't. If they cannot mend themselves or learn their lessons, they cannot reach their goals and that character becomes the star either of a tragedy, a literary novel, or a cautionary tale. So when I talk about failures needing a why, for story to work in the Western psyche, we need that flaw/goal/antagonist cycle. These were clear for Rey and for Poe. They were totally absent for Finn and Rose. 

Note this is not the fault of the actors! This debacle rests firmly at the feet of whoever wrote that story thread. In every single case, they fail their short term goals (find the code breaker! Oh no! Arrested for parking violation! But they find a different code breaker, but they get caught because luck! So code breaker betrays everyone. Need I go on? I swear. If it weren't for bad luck, Finn and Rose would have no luck at all.)

There was no character development of these two people because neither of them changed. Neither of them were called to change. They merely went galloping off into danger because - I dunno - they'd just mainlined every last episode of the original Scooby Doo and kids cruising into danger sounded like fun? Sure, sure, we find out some backstory on Rose, but frankly, without knowing what her goal is, I have no reason to care. And those segments that followed the pair of them dragged. The scenes were hollow and wooden. They didn't resonate. Not the way scene of Poe turning away from a fight to yell at everyone to listen - and then, having learned his lesson, leading them to escape.

So anyway. I'd like to slap some sense into the Last Jedi writer(s). Years and years ago, L. Sprague de Camp and Catherine Crook de Camp put together a how to book for writing speculative fiction as they preferred to call it. They spent a chapter convincing the reader that luck and twists of cruel fate were lazy writing. If you spend pages and pages getting your character off that planet filled with man-eating iguana people, tuck the heroes safe into their get away ship only to have them hit and destroyed by an asteroid, you aren't clever. You're just a jerk. Though maybe the how to guided didn't actually use that wording. Whoever wrote the Finn and Rose story thread never read this how to guide, apparently, and subsequently robbed the characters and the viewers of the hero's journey we'd signed up for.