Showing posts with label Quidditch. Show all posts
Showing posts with label Quidditch. Show all posts

Wednesday, August 1, 2018

Devising a gamer girl's latest thrill

Gotta confess, I skimmed through most of the quidditch scenes in Harry Potter. Sabbac continues to bore me in every Star Wars book, comic, or game that seeks to implement it as a look!fun!thing. And Casino Royale almost put me to sleep, despite the fact that I love me some Daniel-Craig-as-Bond.

Which, you have to admit, is all so crazy for a gal who has a gaming addiction plays games as much as I do.

So if I had to make up a sport or a game for a book I was was writing, I...

Oh crud. I sort of do. Right now. With a thing I'm writing.

The heroine in this story is hard-core gamer trying to wean herself from the lifestyle. (No, this is not a memoir.) My first thought was that she'd be a guildmaster from an MMORPG--something that would not require me to research much--but alas, base-building kill-your-friends games seem to be the affliction du jour, and mama's gotta keep up with the times.

Okay. I downloaded the mini version of Fortnite. It's on my phone and Switch. Just sitting there. Because I don't have any friends who are playing and also have a great desire to be killed.

Turns out, no one in my household can stand PvP. We're a cooperative family. Also, most of my actual friends dig, you know, living. Therefore, if I'm gonna come up with a Fortnite clone for this story, research will most likely be like pulling hair. (Which, incidentally, is lots less painful than pulling teeth but way more annoying.)

Switching tracks, then, what about a role-playing group? Dungeons & Dragons is making a comeback, maybe thanks to Stranger Things, and hey! I didn't even get bored during that opening sequence of season 1. I could totally sit my characters around a table, feed them bad food, and encase them in a made-up world and awesome magical armor!

Okay, so I think this is the way it'll roll up: tabletop role-playing, old-school with paper-and-pencil and hand-painted miniatures, and the setting will be ... epic fantasy? Cyberpunk? Berserk computers and happiness officers a la Paranoia? Space pirates with questionable ethics? Robotic farm animals defying the farmer patriarchy?

All right. *rubbing hands together* Now it's getting fun.

Sunday, July 29, 2018

Strategy Games and Martial Arts in SFF Worldbuilding

When I was in Denver for the RWA National Conference, my friend and writing buddy, Darynda Jones, and I took a lunch break at Ship Tavern in the Brown Palace Hotel. While there, I spotted this guy and snapped a pic. It seemed like a good omen, because I finished THE ORCHID THRONE during our mini-writing retreat there, and now (finally!) am going back to THE ARROWS OF THE HEART. This image is highly relevant to the story, for those of you who've studied the cover. 

Once I finish this blog post, I'm diving back into THE ARROWS OF THE HEART. It gave my own heart a little stab to see I haven't opened the document since March 20, 2018. That's over four months ago. A third of a year! Where has it gone??? I have no idea. 

Anyway, our topic this week at the SFF Seven is: If you had to invent a sport or game for your novels (or ever have), what would it be?

It's probably telling about me personally that I've invented several games, and a couple of martial arts systems, for my books - but never any sports. I'm so not a sports girl. If I were to invent a sport, it would probably be something forced on children where they're forced to deal with objects flying at them at speeds as fast as the scorn of their peers is scathing.

Not that I'm scarred or anything.

Despite my early clumsiness in all things Phys Ed, I later discovered Chinese martial arts - and studied with a school for over fifteen years. I drew on that practice in Tai Chi Ch'uan, Pakua Chang, Hsing-I, Shaolin Temple Boxing, and others, to build the martial system that's part of the worship of Danu in The Twelve Kingdoms, The Uncharted Realms, and even in The Chronicles of Dasnaria. (Fun fact: Jenna's dance, the ducerse, is a modification of a Pakua form that can be performed as a slow dance with saucers of water or lit candles.)

Invented martial systems are a terrific way to flesh out a world in SFF. Many draw on religious or philosophical tenets (as mine do), along with the physical training and more aggressive applications. A character devoted to a martial practice like these will have their entire worldview and choices informed by that. 

I've also invented a few strategy games, such as kiauo in THE PAGES OF THE MIND. That game serves several purposes in the story. The shape of the game board and the pieces give important clues to the culture and what they hold sacred. The game itself allows communication between two people who don't speak the same language - and they build an understanding of each other through it. Also, a strategy game gives character insight in the same way martial systems do. Strategic thinking occurs in more places than on a battlefield. 

Sports can do this, too - JK Rowling's famous sport of Quidditch being a prime example. Come to think of it, it IS a way to torture children and subject them to the scorn of their peers, isn't it? TOLD YOU.