Showing posts with label Hero's Journey. Show all posts
Showing posts with label Hero's Journey. Show all posts

Friday, December 29, 2017

Star Wars Last Jedi Rant With Spoilers.

Tis the season wherein no one knows who they are, much less what day of the week it is. No one reads the blog this last week of the year. Therefore. I CAN RUN AMOK. Haha. I will bring it back around to writing/story craft, though. I promise.

If you haven't yet seen the latest Star Wars installment, The Last Jedi, TURN BACK NOW. I have seen the movie and I HAZ OPINIONS. There will be swearing. There will be spoilers. You have been warned.

Here. Have a winter sunrise to shield your tender eyes from what is to come whilst you attempt to flee this spoiler-laden rant.


All righty. Let's get straight to the geek talk. For that silent ten seconds of the most glorious and gorgeous bit of film I've seen outside of the Wonder Woman movie, I adore this film. However. I am sorry to say that the writer(s) broke faith with their story consumers. Herein lies my rant.

Can we all agree that at heart, the Star Wars franchise is Joseph Campbell's work made space opera manifest? It's a HERO'S JOURNEY. Well. When it's done correctly. And in this case, there's an entire story thread where our intrepid writers got hopelessly lost. Hopelessly. 

I'm talking about the Finn and Rose story line. I wish I could call it an arc, but that's the problem. There isn't one. An arc implies characters in need of change - they begin their story with a flaw, a flaw which prevents them from achieving a goal. You see this done very plainly with Poe, right? Leia demotes the dude because his hubris got people killed. His goal is plain, too: He wants to lead. But he can't until he learns that not every problem can be solved with a gun. What's Finn's flaw? Rose's?

Anyone? I'll wait. That's right. Neither of them HAS a flaw. How about goals? You know. Past playing fetch in order to save everyone? Nopers. Nothing there, either. No clue what either of them wants. 

So you have these two people, sent off on a wild damned goose chase that fails - not because they cannot face and conquer their failings - but because of shitty luck. Not once. Not twice. THREE TIMES they fail to do anything remotely meaningful to contribute to the theme of the story and there's no WHY to the failures.

In a hero's journey, the hero reaches for a goal and fails because internal change has not yet taken place - it's that failure that spurs change - the character must make a choice - own the flaw and mend it or don't. If they cannot mend themselves or learn their lessons, they cannot reach their goals and that character becomes the star either of a tragedy, a literary novel, or a cautionary tale. So when I talk about failures needing a why, for story to work in the Western psyche, we need that flaw/goal/antagonist cycle. These were clear for Rey and for Poe. They were totally absent for Finn and Rose. 

Note this is not the fault of the actors! This debacle rests firmly at the feet of whoever wrote that story thread. In every single case, they fail their short term goals (find the code breaker! Oh no! Arrested for parking violation! But they find a different code breaker, but they get caught because luck! So code breaker betrays everyone. Need I go on? I swear. If it weren't for bad luck, Finn and Rose would have no luck at all.)

There was no character development of these two people because neither of them changed. Neither of them were called to change. They merely went galloping off into danger because - I dunno - they'd just mainlined every last episode of the original Scooby Doo and kids cruising into danger sounded like fun? Sure, sure, we find out some backstory on Rose, but frankly, without knowing what her goal is, I have no reason to care. And those segments that followed the pair of them dragged. The scenes were hollow and wooden. They didn't resonate. Not the way scene of Poe turning away from a fight to yell at everyone to listen - and then, having learned his lesson, leading them to escape.

So anyway. I'd like to slap some sense into the Last Jedi writer(s). Years and years ago, L. Sprague de Camp and Catherine Crook de Camp put together a how to book for writing speculative fiction as they preferred to call it. They spent a chapter convincing the reader that luck and twists of cruel fate were lazy writing. If you spend pages and pages getting your character off that planet filled with man-eating iguana people, tuck the heroes safe into their get away ship only to have them hit and destroyed by an asteroid, you aren't clever. You're just a jerk. Though maybe the how to guided didn't actually use that wording. Whoever wrote the Finn and Rose story thread never read this how to guide, apparently, and subsequently robbed the characters and the viewers of the hero's journey we'd signed up for. 

Friday, March 24, 2017

When the Thrill Is Gone


It's been a crappy week. Really. The eldest cat had the words "atypical cells" mentioned in his proximity. And due to a confluence of other events coming together in a big FU to the fam, we're in the process of moving off the boat and putting it up for sale.

Those of you who know me know this is just about The Worst Thing That Could Happen. (TM)

And here I am to talk about fun. Well, sure. Because let me say that there's nothing like life dishing up a bit of perspective to make you appreciate just how much shelter losing yourself in writing (or whatever thing you love) has to offer. As Hatshepsut (right) so aptly and expressively demonstrates, nothing is fun and games all the time.

I suspect we each of us have our favorite parts of the writing process - the parts that are fun. For me, the first idea stages, proof of concept, plotting, arranging the conflicts and the characters, drafting the first few chapters - that giddy, get lost in the flow stuff. But into every life a little rain must fall, yes? So it is for every project. Every book has bits that defy fun.

Here's my theory on that, though. Writing isn't supposed to be fun. I don't mean that in a 'It's work!' sort of way. My assertion is that the creative process is a PROCESS. That means going through a cycle with identifiable stages. It means descending into the labyrinth and getting utterly lost before working out how to extract yourself before you starve or get eaten by the minotaur. It's maddening and sometimes scary stuff. But it's necessary.

You know Chris Vogler's work The Hero's Journey? Where he describes story arc as a mythic construct with a series of stages? It isn't just the story that is a Hero's Journey. Every time you start a book, YOU are the hero accepting the call to go on an adventure.

The Call to Adventure - your initial idea. This may include all of that heady plotting and proof of concept work.
Refusal of the Call - the point at which you think this story won't work. Or the dog pukes his bodyweight on carpet and you spend days at the vet clinic in mortal terror, story forgotten.
Supernatural Aid - call it inspiration. A visit from the Muses. You get a bone tossed your way from the story or from the characters. A tiny scene volunteers. Doesn't matter, you get driven back to the work.
Crossing the First Threshold - you've invested in getting this book done.
In the Belly of the Beast - You dive headfirst into this new thing you're creating. It swallows you and for most of us the suck starts here.
The Road of Trials - Obstacles, complications, all the head pounding against desks comes in this stage. You're being challenged. Your creativity is being challenged. Seriously. This is YOUR arc. By the time you finish your story, you will be creatively capable of more than you were when you began, simply because you faced down problems you thought you couldn't solve.

I won't list out every single stage. But you can see it, yeah? The descent into the pit of despair to face your greatest fear, the big battle with your demon(s), the return carrying the Golden Fleece, as it were.

What I hear when someone, including me, talks about writing being fun, is a desire for writing to be easy. That is straight up Refusal of the Call. It's wanting to skate along the surface of writing, never delving into the depths of a story, declining to walk the road of trials in search of something meaningful to bring back from the journey. Writing, and the hero's journey, are meant to be - well - difficult. Challenging. Hard, even. Because only when the writer is forced to grow by some tiny increment (writers have growth rings like trees - each one the pages of a story) does something human and resonant emerge from the writing.

Sure, but dang, how do you face that? You learn to get comfortable with being uncomfortable. Redefine fun. I do NOT like being scared. DO. NOT. LIKE. So guess what I'm going to get my face rubbed in every single book? I have a choice - run away from that or turn around and walk into it. I've tried both. I don't recommend running away. Makes it last longer and you just get tired. Whatever you deem unfun, reframe. Turn to face it and make yourself an explorer. Dealing with an emotion set that makes you want to hurl? Take it apart, piece by piece - catalog the sensations for use in writing. Got a scene to write that makes you want to slit your wrists with your felt pen? Walk away from the keyboard. Grab a paper and pencil and sketch out as many ways for that scene to happen as you can think of. Make 'em stupid and ridiculous. Make them serious. Funny. Tragic. Heroic. Somewhere in that exploration, you'll hit on something that speeds your pulse and you'll know you've found The One.

At the risk of sounding like Yoda, I'll say: Don't seek fun. Seek the discomfort, because that's where the jewels are hidden.

But by all means, if you're blocked, change your venue. Change your mode of operation to break up the kinesthetic expression - if you write on a keyboard 99% of the time, go to long hand for a day. Dictate. Whatever shifts you to another part of your brain and muscle memory. Remember to take breaks. Exercise. It shakes stuff loose. Why do you think Frodo had to walk across the whole of Middle Earth?