Monday, January 14, 2019

World Building






Our Topic of the weekspending time on world building vs. actual draftingwhats your balance?"

It's a good topic I rather like the notion. My simple answer is: I have no freaking idea. I'll explain. I dont outline. Not on paper, just in my head. I have notions of what I want and what I need and I incorporate those as the urge comes to me.

Now, that said, I still have an actual answer for you. I spend as much time as needed, as I go along. When Im writing I consider the setting as much a character as the characters. The world shapes the people as surely as the people shape the world.

That means I give about as much detail. So I might say that Roathes is at he southern most tip of the continent, but until I get to Roathes, that is all I know. Ill design the landscape that I need just as soon as I get there in the story.

I spent most of my years as a writer working in the real world. That is to say a world just like this one we all inhabit, give or take a few sideways trips into the Weird Zone. A ghost, a werewolf, strange things from beyond, the Fae making a trip into our realm. That sort of thing.
It can be a challenge, but its also a slightly easier route to take. How do I mean? Well, first, it can be a challenge because theres research to do, isnt there? Lets say I want to set a story in London. I need to have a decent map or at least a few good reference guides. Thats a good starting point but it cant actually give me the details of London that will cement the reality of that city in the minds of readers who have been to London. There are details that remain hidden away, like the scents that are common in certain areas, or the fashions that might be happening at a certain time. Say I want to set a book in the seventies. Thats going to be a very different section of London than it is today. More research.
Now if I want to take that same London and make it as real as possible, I need to talk to a few people who are either in London or visit frequently. Ive been there exactly once, you see, and I loved it, but the entire trip is a blur of fond memories and could provide very little that stands out without some feedback from a few of my compatriots who know the city far better than I do.
What does it matter?
Someone, somewhere, reading my book has been to London. If I do my job the wrong way, if I get enough facts incorrectly assembled in my tale, they can no longer enjoy whatever story I am telling them. The suspension of disbelief has been broken and that sucks. I want to entertain ANYONE who reads my book. I know I will not always succeed, but I have to start by trying to get it right.
Another example for you: I know that the outbreak of Spanish Influenza was devastating. I can find statistics with ease, thanks to the Internet. What I cant do is tell you what it was like. Not as big a problem as there arent that many people left who were alive when the outbreak happened, but I want to get a proper feel for the era, then I need to do my research and use my imagination in equal parts.
Now, lets say I decide to do near future pace exploration. Time to pony up some serious research hours and figure out the details of space travel in the modern era. From here I can decide what leaps in technology have happened and I need to be able to make it all make sense to a complete layman because, frankly, no one wants to read a book for entertainment that requires a few doctorates in math, computer sciences, jet propulsion and astrophysics. And if they DO want to read that, I can pretty much guarantee theyve come to the wrong place.
Its a lot of work, especially if you want to get into more details about the world as it was or will be or the world away from your comfort zone. I cannot honestly describe the Vatican. I have never been there and I can guarantee that the culture is as alien to me as medieval China.
So, research, research, research.
I dont need to do any of that for a fantasy world. The laws of physics are mine to shape. Do I want dragons in my world? Okay, sure, why not? How do they work? How big are they? Is the fire they breathe from the bowels of hell? Is it a naturally produced gas that they can only expel occasionally?  Is it a sorcerous fire that generates only as they need it? I may never state which version of a dragons breath is accurate, but I need to KNOW which one works in my world. I need to work out the details if Im going to use it, because if I fail to at least have a notion about that fact, then I can confuse myself on the way it works and contradict myself later.
Let me give you an example: Ill not mention the author or the book, but while reading a very hefty apocalyptic novel by a British writer I know, he took me clean out of the story on two separate occasions by changing the skin tone, hair color and eye color of one of the leading ladies. Not a major crime, but it was something neither the author nor the editor ever noticed. She was dark-haired, fair skinned and freckled with green eyes. That detail was given to the reader. Later she was blonde, blue eyed and deeply tanned. I could have accepted the tanning, because were dealing with an end of the world scenario here. But later still she went back to dark-haired, fair skinned and freckled with green eyes. Again, its a quibble, but it was enough to remove me from the story and make be go back and double check that it was the author making the changes and not me.
If I decide that a world like Fellein is set with certain technologies and flavors, it has to be consistently set that way unless the transformation is part of the plot.  Most of the soldiers in Fellein wield crossbows. Their enemies use bows of differing shapes and sizes because they make their own weapons as part of their culture. The soldiers from Fellein all use standardized shields and armor. Their enemies among the Saba Taalor also make their own armor or sometimes wear none at all depending on their plans. The Fellein all go through the same training. The Saba Taalor have a religion that stresses martial skills above all else.  Their differences are designed to show the ways in which they have been raised.
I made a new world and that means knowing the rules it works by just as surely as I know the rules of modern warfare if Im writing about how the US Army fights against its current enemies.
The difference is that I have to make the rules as I go along and I have to remember them consistently. The Saba Taalor have seven gods. I know their names and the philosophies that their followers employ. I know what each god demands and what each follower is expected to do. I HAVE to know that, regardless of whether or not it is stated in the actual manuscript, because, again, internal logics must apply or the story cannot hold without causing confusion
I need to know the socio-economic status of my characters. I need to know something about how sorcery works in the world Ive created and just as importantly how it doesnt work. I have to make the rules and then not break them.

James A. Moore.

Sunday, January 13, 2019

Worldbuilding - Foundation Process or Procrastination?

Our topic this week at the SFF Seven - one entirely appropriate for science fiction and fantasy authors - is "spending time on worldbuilding vs. actual drafting – what’s your balance?"

I've included a map here that first appeared in THE MARK OF THE TALA, the first book in the original Twelve Kingdoms trilogy. (For those who don't know - I didn't before I drew the map - the split down the middle is to accommodate the book binding.) Quite notably, I didn't draw this map until after the book had been written, the next books sketched out (very sketchily), and a couple of levels of editing completed with my publisher. At that point my editor asked me for a map of the world in the story. He thought it might make it easier for readers to follow the travels of the heroine, Andromeda, the middle princess.

So, I drew a map. Before that, the world had existed only in my head. But I'd envisioned it in vivid detail, so the task of drawing it out ended up being fairly straightforward. I spent most of my time figuring out how fantasy world maps should be drawn, and fixing logistical details like putting the split down the middle.

Later, however, I discover that most people thought I was crazy to do it this way. In fact, many SFF authors spend considerable time, even years, detailing their world maps and building out the details of the society, before they start writing.

Some of this approach, I think, comes from storytellers emerging from role-playing game experiences. In those, a great deal of effort goes into creating the world and rules before the game can be played. This is not me.

I also think that worldbuilding can be a form of pre-plotting. By creating the world and the details, the writer creates a kind of framework or outline for the story to evolve in. This is also not me.

So, it could be that I worldbuild the way I do - which is discovering what it's like by riding around in my characters' heads and observing it - because I write for discovery. That's how my process works on all levels, and faithful readers know I always say the most important thing is to own your process.

There's another reason, however, that I don't do worldbuilding before I write. I decided long ago that the only way I'd get a book written was to put down words. That sounds self-evident, but the decision is a profound one. I made a choice that NOTHING mattered more than putting down words - which includes things like drawing maps and other worldbuilding exercises.

When aspiring writers ask me about worldbuilding, when they tell me what they're doing to create their worlds, I'll say those things are great but they don't count as writing.

Only writing counts as writing.