Tuesday, January 18, 2022

On My Mind: Incorporating Accessibility Challenges into World Building

On my mind this week: the real-world challenges for people with declining physical ability and how to incorporate that into fictional-world and character building to enhance stories while planting seeds in readers' minds that may carry outside the story to make small gains in the real world. Representation matters, right?

There's nothing quite as heart-wrenching as living with someone whose body is steadily declining--far faster than normal aging--and witnessing society slamming doors in the person's face. As a relatively able-bodied person, there are so many things about accessibility and product design that never cross my mind. Now that my loved one's muscular degeneration disease has passed a certain threshold, their limitations can no longer be masked/hidden. Many small-to-medium modifications/adaptions would allow my loved one to continue to engage with society if adopted. Some would be (sadly) costly, while others are merely a matter of consideration. There are improvements beyond ADA building codes and standards (and yes, my voice joins the chorus already demanding that ADA minimums be required for all new builds including residential, nationwide) just waiting to happen. Here are three minor examples:

  1. Restaurants, Lounges, & Waiting Rooms: Have some chairs with arms. Provide a few pub-height tables with corresponding seats 24-28inches from the floor and arms on the seats. Folks whose knees, hips, or leg muscles have gone to crap need chairs from which they can lever themselves into an upright position. That starts with seats that place their ass above their knees. 
  2. Drinkware & Wherever Drinks are Served: Lightweight cups with large handles. Some folks need the added stability of a handle on their drinkware, aka a mug. Standard mugs have handles for average-sized hands that are often too small for average-sized people, much less larger-than-average folks, while oversized mugs tend to be unbalanced and heavy. "Light and large" applies to disposable cups too.
  3. Slippery Surfaces: If a product is meant to be held or grabbed, stop making its surfaces slippery. From body washes to takeout containers to doorknobs, "sleek" is an exclusionary design choice. A firm grip is relative, and even the firmest hold can result in dropsies.
There are many more examples and many an article/tweet/post about accessibility challenges. A character stubbing a toe on an interior threshold built too high reads like a comedy setup, but if that character has a drop left foot and the extra beat is taken to show the emotional toll of a seemingly minor inconvenience, then...then a seed is planted. That seed might just grow into a vine of consideration that bridges fantasy and reality.