Showing posts with label character death. Show all posts
Showing posts with label character death. Show all posts

Friday, May 21, 2021

The Death of a Character

Every living thing in this universe shares at least one thing in common. We will all die. Most of us likely heard 'death is part of life' or 'death is a fact of life' as we were growing up. Most of us have been touched by the deaths of loved ones. 

So when someone asks if it's absolutely necessary for characters to die in my novels, the answer is 'of course'. But.

BUT. 

Anyone I kill off in a story must die for cause. The death(s) need to mean something to the characters left behind, or they need to augment reality. Any time you're writing military SFR, if people aren't dying when you shoot at them, you're writing parody. You need to apply a cost to everything characters do. Or don't do. You need consequences. 

Sure, I can make the consequences impact the character directly, but consider the psychological impact of your poor decision destroying an innocent's life. That's some heavy guilt and it's hard to get rid of. Am I fond of fridging girlfriends, boyfriends, or anyone else? I'd like to say no, but I have a lot of dead people who are driving a hero in the current WIP. I think that's the textbook definition of 'fridging'. That sucks. I didn't want to be that author. Forth book in a series, tho. So it's not like I can change it now or make it somehow okay. I don't want it to be okay. I want it to be raw. And hard. And haunting. 

Anyway. We're off track. Death must mean something. If it doesn't, then killing off a character becomes a toss off. These are the character deaths in books, TV, and movies where a writer just kills the character. It's almost an accident. Oops. I dodged when I should have parried and now I'm dead. I understand that this is, in fact, reality. All too well I know this. But you know who handles what could have been a toss off death so adeptly that it carried a boat load of weight and emotion? Peter Jackson. Lord of the Rings. Battle of Helm's Deep. The elf Haldir leads a troop to bolster the defenders. Heroic! Hopeful, even.

Then Haldir takes an enemy arrow between the eyes while defending the battlements. It's almost accidental (and never happened in the books). It's a brilliant piece of theater - a full few seconds to watch realization cross his face, then that face go slack, and the slow motion fall. It's also amazing emotional manipulation - just as the audience is cheering the heroic elves riding to the rescue, they're toppled from their emotional perch by the arrow of Haldir's death. I totally see why Peter Jackson put it in the film when it isn't in the books.

The hero. Fallen. Lovely imagery. Sledgehammer of 'aw, man, I liked him'. 

A toss off would have been 'Hey! Hero riding in with reinforcements! Oops. He's dead. Oh well.' It would have been a quick pan. Or someone who deserved a better, weightier death accidentally falling through a magic mirror. Not that I'm mentioning names of authors or books here.

Summary:

  • If I kill named characters on the page, I want them to have earned their deaths as much as other characters have to earn their HEAs. I don't often kill named characters.
  • If I kill people off stage, it's to drive named characters into the character arc they've been avoiding.
  • If I kill people off stage, it's also set that stage for stakes and/or ticking clocks and because there are no wars without atrocities. I just don't have to enumerate them or dwell on them. Often.
  • If I kill NPCs in large number, I always mean to include the stories of heroism that never actually make it into the darned novels. There may someday be a short story anthology of those depressing heroic-unto-death stories collected and published.

And now, a bit of new life. The monarch caterpillar I brought in to save from the red wasps cocooned in a nursery on my front porch. It emerged and flew off into the world on Tuesday. 


 

Thursday, May 20, 2021

Two Types of Character Deaths

Inside the Johnson Space Center, the tail end of a rocket with a yellow ring at the base, propped up by thick, black steel, sunlight streaming in through the thin slits of windows, and on the ground is a pair of red Beats headphones and an iPhone playing the audiobook The Mars Strain with the image of the Red Planet in the background.

 This week we’re talking about killing off characters and asking is it necessary. It’s not a new debate among authors or even readers, as Jeffe mentioned, and so far this week my fellow SFF Seveners have given opinions from both sides. 


KAK made a good argument that we, as consumers of entertainment that’s filled with death and dying, are numb to it. Vivien made the point that to make a character death, MC or secondary, worth it you’ve got to make the character earn it by showing growth. 


And that’s my answer to the question: Both! How can I choose both? Because for me, there’s two types of character death


The first type of character death: mass casualties. The kind that pile up as you’re slicing your way through a game like Heavenly Sword or reading a Gridmark. I believe we, people in general, are inured to this type of death. It isn’t personal. We’re capable of separating ourselves from it—be it in the media or in real-time death toll numbers that flash across our screens—because it isn’t personal. 


Depending on the type of book this kind of death is part of the story. When I wrote The Mars Strain back in 2015 the Ebola outbreak was maintaining a death toll. It wasn’t even close to our current pandemic’s tracking, but it was reality. So I knew I needed that piece of reality in my fiction and I wrote in a high casualty rate. Devin Madson wrote a great post about trad and indie publishing and near the bottom is an excellent, little section about The Pitfalls of Gridmark (it’s a great read, check it out!). Devin talks about the difference between character development and suffering, and that there is a difference, even in a genre stuffed with death. I translate Devin’s point about Gridmark to: don’t kill a bunch of people just for the sake of killing. Have a reason, be intentional.


Which brings me to the second type of character death: the immediate death. Not as in fast, but close proximity—usually a beloved secondary character. This is the one that hits you in the heart, the one that makes you cry, and the one that changes the main character’s trajectory. I have a couple close proximity deaths in The Mars Strain and I spent a lot of time debating if those secondary characters really needed to die. In the end I came to the conclusion that yes, they did because only with their deaths could my main characters make the decisions that they do that result bring about the climax of the story. Intentional, very intentional.


Nope, I’m not going to give away any spoilers here and name names.


And there you have it, my take on killing off characters and how I believe the two kinds of character deaths—mass casualties and close proximity—are needed for some tales. But I will stand firm with Vivien on the furry friends. Don’t touch a single fluff on the four legged characters (I’m looking at you I AM LEGEND by Richard Matheson who made me bawl). 


How about you? How do you handle writing character deaths or reading character deaths? And please, don’t ever tell me Kevin Hearne killed off Oberon.


Black and white Siberian husky, paws draped over the edge of a large blanket as he peeks over the top with his blue eyes.