One of my favorite pictures of my mother, embodying all her effervescence and zest for life - letting her fringe fly.
It's apropos for me that week's topic - which has to do with attempting to be both a writer and a socially acceptable person - falls on Mother's Day. My mother is tremendously social person. She's good at it, and she loves it. Me... well, I've always struggled a bit with feeling like I'm not as good at it, and it took me a really long time to understand that about myself.
I just never felt all that social, though I could fake it to some extent. In fact, I often thought to myself that I was antisocial. In a brief bout of therapy during a dark angsty period in college, my therapist said to me, "Antisocial people don't get elected to be Social Chair of their sororities."
Which was an eye-opener for me, because it was a really good point.
Now I know how to label it, because there's so much more good language to talk about this aspect of human interaction. I'm an introvert! Or perhaps, more accurately, an ambivert. I have a lot of extrovert skills - which I've always attributed to my mother's tireless efforts to make me a better person - but I have a deeply introverted aspect to my personality. I need alone time to rejuvenate my energy.
Because my mom is an extrovert, she needs companionship to rejuvenate herself. Thus she's always worried that when I'm alone "too much" that it's not good for me.
But loving being alone is part of what makes me a good writer. In fact, I'd argue that so many writers are introverts because it's got to be super hard on those extroverted writers to make themselves sit in quiet rooms alone to get the work done. Introverts are all over that.
The downside, however, is that we can be perceived as unfriendly and shunning society of all kinds. Part of this comes from the necessity of building fences around the sacred space where creativity occurs. We absolutely need to be left alone. No quick questions or short conversations. No "but I only need ..." Anything that interrupts that quiet space will derail the work at best temporarily, at worst for a really long freaking time. And the worst part is, allowing minor infractions leads to larger and larger ones. A quick question today leads to a two-hour errand in the not-too-distant future. It can become a convoluted exercise in logic to try to explain why the short convo yesterday was okay, but a total disaster today.
And this is hard to explain. It sounds curmudgeonly and sometimes downright mean for us to say, "I'm turning off my phone, my internet, and shutting my door. If you need me, you'll have to need me later." We know our boundaries can make no rational sense, which means we end up snarling impossible demands like "Nobody talk to me EVER AGAIN."
I always think of the cliche of the Victorian era writer locking himself in the library and roaring that anyone who enters will be reduced to a pile of ash.
Okay, I've totally wanted to be that guy on occasion.
But most of us don't really want to be THAT antisocial. We love our friends and family and would like for them to continue to love us. It's really lovely when we unlock the library doors, emerge, (bathe), and find them smiling, possibly handing us food.
So the trick is to build fences around that writing space without building walls so impenetrable they can't be breached. I suspect the answer there, as it so often is, lies in communication.
I greatly appreciate all those years my mom spent drilling social skills into her reluctant daughter. They've come in very handy. A part of me is also amused that, for all those times she told me to get my nose out of my book, that I'm totally vindicated now.
SO, HA, MOTHER! ALL THAT TIME I SPENT WITH MY NOSE IN A BOOK MADE ME AN AWARD-WINNING WRITER TODAY!! SO THERE!
Also, I love you, Mom. Happy Mother's Day, from both the good Jeffe and the bad one. ;-)
Sunday, May 14, 2017
The Writer as Friendly Curmudgeon - Building Fences Without Walling People Out
Labels:
being social,
curmudgeon,
fences,
Jeffe Kennedy,
walls,
writing as sacred space. Mother's Day
Saturday, May 13, 2017
My Test for Good Ideas - Does it Set Off Fireworks?
![]() |
Plot Bunny! |
The topic this week is how we decide what’s a good idea to
pursue when we’re ready to write a new book or story.
First I’d have to define what ‘good’ means to me in this
context because as others have said, I have ideas ALL the time. Plot bunnies
abound everywhere. I have a dream, or read the news or someone tells me a funny
anecdote from their own daily life or I’m perusing a magazine at the dentist’s
office and WOW POP ZOWIE, there’s the kernel of a great idea. Typically I
scribble down enough notes on it to remind myself later what I’d thought was so
cool and stuff it into a bulging purple folder of similar ideas. If the thought
prompt was for a nifty detail inside some other story I’ve already been playing
around with telling, then I’ll give it a cryptic label. As an example, for
literally years I collected details
for a story about an interstellar fashion designer, which I eventually wrote (Star Survivor). I probably didn’t use
1/100th of the stuff I’d collected but it all built up in my head
over time to give me a picture of the world she lived in and what I might write
about her.
I still have notes from junior high school actually,
relevant to the series I was doing then, which had a vaguely Tom Corbett Space
Cadet feel to it, but with romance. I’m not planning to pursue those plot
bunnies any further though!
That does point up the problem I have, which is when I’m
feeling motivated and energized to tell a new story, it’s rarely something drawn
from all those files stored in the spare room. More often my Muse is attracted
to a shiny new idea and off I go to write that story.
With that background established, what qualifies as a ‘good’
idea to me is one that makes me excited to sit and write, to tell the story. I
have energy for the situation and the characters and I can’t wait to get those
words on the paper (by typing into the laptop) and share the tale with my
readers.
That’s it. My sole criteria. Does this idea have kinetic
force for me and spark the irresistible urge to spin a story?
If yes, then hey, Houston, we’re go to launch the writing process.
![]() |
Purchased from DepositPhoto |
Friday, May 12, 2017
Idea Processing and Proving
Remember junior high when you learned (vaguely) how to write a research paper? You were told to pick a subject, begin your research and keep your index cards organized so you could write your paper and cite your sources, right? For the first time, you were given more than a single evening to accomplish your task. Maybe a whole two weeks.
If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.
Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:
1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.
A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.
At least no one wants me to cite my sources anymore.
If you were anything like me, you spent the first week and a half playing with a million ideas about what to write. It finally took either panic or a parent hollering at you to just pick something to get you to actually do the paper. Which meant that you were forced to put aside any question of what idea was 'best'. Or even 'good'.
Books are a little like that. You can spend all your time figuring out whether an idea is any good for you or not. And I say 'for you' because I doubt there are any bad ideas - only ideas that land with the wrong person to execute. When a bright, shiny new idea sideswipes me, I do have a process for figuring out whether I can get it from 'oh hey!' to a finished novel. It looks a little like this:
1. Are there characters associated with the idea? If yes, proceed to 2. If no, this idea is DOA. I can jot it down and file it in case characters pop up later, but until there are people to drive the idea, no deal.
2. Do the characters have arcs? This is determined by a deep dive into character work. First stop: Break Into Fiction and the character templates. Why? Because I am entirely character driven. I must know the whys behind my people before I can reliably plot a story from idea to finish. If arc = yes, I can proceed to 3.
3. Proof of concept - write the proposal. Three chapters and a synopsis. This forces me to get clear on the GMC in a concise way. Usually. If that goes well and the characters are playing poorly with one another as they should, I can proceed to 4.
4. Scene by scene plotting. You know that's working when you have help like I did above. It's even better when your 'help' offers up editorial comment in the shape of fang holes in your scene notes.
A lot of work, maybe, but it has benefits. The first is that 90% of ideas get sorted within the first two steps. Those that don't have material progress already made on them. In rare cases, I've had ideas fizzle in the proof of concept stage. Those ideas aren't usually bad, per se, it's usually a case of having missed something vital in the character arc/motivation stage. Those get shelved to perk a little longer. Then I go back to revisit every once in a while to see if I can parse out what I got wrong.
At least no one wants me to cite my sources anymore.
Thursday, May 11, 2017
Panning for Idea Gold
"Your first three ideas are wrong."
This was a piece of advice that came from the production designer I worked with the most in my theatre days, which he got from one of college professors. While I don't think it's completely accurate, I do think it's coming from a fundamentally correct place. A lot of the time, the initial idea is flawed, and it takes some work and thought before you get to the thing that's actually going to work.
Now, he was talking about design work-- how you build something that will look and function the way you want it to on stage-- but the principle is the same as with writing.
Around that same time, we both worked with another playwright, and one of the comments made of that playwright was, "He has some really fantastic ideas. And some truly terrible ones. And absolutely no skill at differentiating them."
And that's the challenge in writing, isn't it? Looking at the ideas you have, and trying to crack which ones will work and pay off, and which ones are not worth developing. I think it's still something I'm working on, myself. Now, part of my process is a long germination period, where I go from a vague idea to building the roots of it, and then growing it out in outlines and finally writing the story. I know my output speed would seem to belie this idea, but you're seeing the end result of the process which started many years ago and is now bearing fruit. In many ways, the two trunked novels were a necessary part of the process of the planning and plotting of all the Maradaine novels. And my space opera project (that is currently shopping) went through so many changes that the only things surviving from the original concept are A. the name of the ship (and the ship focused on is completely different) and B. one character (who in original concept was a stand-out secondary character that evolved into the actual lead).
Now, I could have stuck to my guns and insisted that the original space-opera concept or the now-trunked novels were how I had to go forward... then I'd probably still be languishing as a writer.
That doesn't mean every idea is gold, or I've mastered figuring out which are or aren't worth my time. Just slow, steady improvement on that front. Always learning. Any writer who thinks there's nothing left to learn is just stagnating.
---
A reminder that I'll be at ComicPalooza this weekend. My schedule is here. If you're in or near Houston, come say hello!
Wednesday, May 10, 2017
Spotting a Good Idea
Wanna know the secret?
A story that appeals to your emotions, promises conflict/drama/action, and --come the end-- says something that sticks with you in a good way.
That's my belief.
But take that with a grain of salt. What appeals to my emotions may not evoke yours and vice-versa. What I consider conflict/drama/action may not align completely with what you consider the same. Further, what sticks with me afterward may not be a message that resonates with you. Hence, not every book is for every reader. Those choices may steer your work into a small, niche market. Or it might hurl it right into mainstream because the overall appeal as well as the scope of the message is quite broad.
My latest novel, Jovienne, is available either now or next week. I say this because while the publisher's release date was May 9th, the on-line sellers are {as I write this on the 9th} showing as unavailable, so perhaps their stock has not yet arrived or been checked into stock and ok-ed for sale??? Gotta love the business side of the business...hee hee. Regardless, please check out the trailer, below, and tell me, Do you think it has got 1.) that emotional appeal, 2.) the promise of conflict/drama/action, and 3.) indications of a something that will stick with you come the end?
A story that appeals to your emotions, promises conflict/drama/action, and --come the end-- says something that sticks with you in a good way.
That's my belief.
But take that with a grain of salt. What appeals to my emotions may not evoke yours and vice-versa. What I consider conflict/drama/action may not align completely with what you consider the same. Further, what sticks with me afterward may not be a message that resonates with you. Hence, not every book is for every reader. Those choices may steer your work into a small, niche market. Or it might hurl it right into mainstream because the overall appeal as well as the scope of the message is quite broad.
My latest novel, Jovienne, is available either now or next week. I say this because while the publisher's release date was May 9th, the on-line sellers are {as I write this on the 9th} showing as unavailable, so perhaps their stock has not yet arrived or been checked into stock and ok-ed for sale??? Gotta love the business side of the business...hee hee. Regardless, please check out the trailer, below, and tell me, Do you think it has got 1.) that emotional appeal, 2.) the promise of conflict/drama/action, and 3.) indications of a something that will stick with you come the end?
Also, the music in that trailer is a shortened arrangement of the track Immanence I wrote as part of the score for this novel. To hear snippets each track from the CD, visit my website's buy page:
http://www.authorlindarobertson.com/buy.html
Labels:
book trailer,
GOOD ideas,
Jovienne,
Linda Robertson

Tuesday, May 9, 2017
3 Steps for Deciding Which Great Idea To Write Next
I have an idea! I have many ideas. I have enough to keep me writing well into my 90s when AI will suck the wavelengths out of my brain and feed it to the matrix. The ideas, they multiply like tribbles. In all fairness, I've yet to meet an author who lacks ideas. Time is usually the mitigating factor, followed by contractual commitments, and the pursuit of a guaranteed income stream.
Obligations to third-parties aside, how do I decide which idea to work on first/next? Three steps:
1. Can I easily and clearly envision the Goal, Motivation, Internal Conflict, and External Conflict?
If "yes" proceed to next step...
I proceed 96% of the time
If "yes" proceed to next step...
I proceed 43% of the time
If "yes" prioritize and place in the queue to be written.
The answer to this one is usually manic cackling and a lot of "oh, hell no." Not because I'm a slow writer and so far my "best" time is 18 months. No, no, that piece of reality doesn't factor in. It's my belief that I could write it in 90 days. That belief stems from the notion that I am so familiar with the plot, all the characters, and each setting that I know how 27 of the 30 chapters are going go before I start Chapter 1.
That...that doesn't happen often, which makes it a great filter.
What I don't ask myself is "will anybody buy this," for the simple reason that I can't control what people will buy or when they'll buy it. I can control my little speck of the universe...sometimes.
Labels:
craft,
GOOD ideas,
ideas,
KAK

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Monday, May 8, 2017
Picking the good ideas
It's an interesting subject.
Picking the good ideas and how you know they're good ideas.
I wish I had a pat answer for that one that actually worked.
here's the thing: You never know. I've got forty plus novels under my belt. I've got three or four unfinished works that I will, eventually, get back to, and I've got several proposals that have never gone past chapter three or four.
]Every one of them seemed like a good idea at the time and believe me, I intend to finish full novels in the pitches that never went anywhere, because O consider them very good ideas that have simply not met the right publishers as yet. Worst case scenarios, I'll publish them myself.
Once upon a time I wrote a book called POSSESSIONS and followed up with the sequel, RABID GROWTH, There are people who say they are among my best work and others who thing they suck wind. The publisher never wanted the third book in the series.
Same thing with my Young Adult set: SUBJECT SEVEN and the sequel RUN, were supposed to be an ongoing series the sales did not agree and the publisher decided to stop. Sooner or later I'm going to get the rights back and finish the series. because the story is not finished.
What makes one story work when another doesn't?
Not a freaking clue. I can't say it's the writing, because it's the same writer. MAYBE the storyline in one is better. Maybe the publishers did a better job of marketing. Maybe they cover art is just that much better (Yes, cover art makes a difference. a HUGE difference in some cases.) Is it timing? Did one book sound too much like another or not enough like the flavor of the week?
My answer to this is simple: You know when it's done. Every idea seems incredible to me when I'm thinking about it. the possibilities are endless. It's the passion for the ideas that inspires me to write them in the first place. I almost never outline. I hate coming up with series proposals. I'd rather sit and write than consider how it should be written. The ideas are there.
Actually I know one certain way to know the difference. If someone comes up tome and wants me to write the novel based on their idea so we can split the profits 50/50 I can basically guarantee you that the idea they're thinking is so great is not something that would ever work for me. Twenty-five years of doing this and inevitably someone will come along and think that's the best idea ever. My usual suggestion is that they sit down and write their own stories. I phrase that just as politely as I can.
Picking the good ideas and how you know they're good ideas.
I wish I had a pat answer for that one that actually worked.
here's the thing: You never know. I've got forty plus novels under my belt. I've got three or four unfinished works that I will, eventually, get back to, and I've got several proposals that have never gone past chapter three or four.
]Every one of them seemed like a good idea at the time and believe me, I intend to finish full novels in the pitches that never went anywhere, because O consider them very good ideas that have simply not met the right publishers as yet. Worst case scenarios, I'll publish them myself.
Once upon a time I wrote a book called POSSESSIONS and followed up with the sequel, RABID GROWTH, There are people who say they are among my best work and others who thing they suck wind. The publisher never wanted the third book in the series.
Same thing with my Young Adult set: SUBJECT SEVEN and the sequel RUN, were supposed to be an ongoing series the sales did not agree and the publisher decided to stop. Sooner or later I'm going to get the rights back and finish the series. because the story is not finished.
What makes one story work when another doesn't?
Not a freaking clue. I can't say it's the writing, because it's the same writer. MAYBE the storyline in one is better. Maybe the publishers did a better job of marketing. Maybe they cover art is just that much better (Yes, cover art makes a difference. a HUGE difference in some cases.) Is it timing? Did one book sound too much like another or not enough like the flavor of the week?
My answer to this is simple: You know when it's done. Every idea seems incredible to me when I'm thinking about it. the possibilities are endless. It's the passion for the ideas that inspires me to write them in the first place. I almost never outline. I hate coming up with series proposals. I'd rather sit and write than consider how it should be written. The ideas are there.
Actually I know one certain way to know the difference. If someone comes up tome and wants me to write the novel based on their idea so we can split the profits 50/50 I can basically guarantee you that the idea they're thinking is so great is not something that would ever work for me. Twenty-five years of doing this and inevitably someone will come along and think that's the best idea ever. My usual suggestion is that they sit down and write their own stories. I phrase that just as politely as I can.

Sunday, May 7, 2017
Picking the Good Ideas for a Novel - How Do You Know?
I just got back from the RT Booklovers Convention in Atlanta. Here's Sonali Dev and Grace Draven, after accepting their awards for best Contemporary Romance and Best Fantasy Romance, respectively. Two of my favorite people, among so many wonderful people at that convention. I had a wonderful time!
“Where do you get your ideas?”
This is a question authors get all the time. And we have a
pretty stock answer for it, which is absolutely true, that getting ideas isn’t the hard part. Most authors have tons of ideas
stockpiled. While writing one book, we get ideas for something totally
different. Sometimes lots of other ideas. The hard part, we say, is in the
execution, in actually preserving to write the entire book and do it well.
That’s all true.
But there is another level to it.
What author has not read a book and thought, “Damn, I wish I’d
thought of that!” We often look at books our friends and heroes write and wish
we’d had that idea. For myself, I have five or six series that I sincerely wish
I’d written. A lot of that is in the execution, but they’re also ideas that
never occurred to me.
The other piece is that, when we go to those long lists of
ideas – on spreadsheets for me, naturally! – it’s not always easy to choose the
GOOD ideas.
Ideas are everywhere. GOOD ideas? Maybe not so much.
That’s our topic this week: how do we know which are the
GOOD ideas.
Recently I gave my new agent Sarah a long list of possible
projects. I think about a dozen, in various stages – most just twinkles in my
eyes – of ideas for books and series I could work on. She went through and
ranked them in terms of which she thought were the best for me to work on.
That’s part of her job. In this case, “GOOD idea” meant what
she thought would be most likely to sell right now. She also filtered in terms
of genre, bookshelf placement, future directions of publishing and reading, and
her own intuition.
What she ranked #1 was not my personal favorite.
In fact, my personal favorite idea didn’t make her top five.
Does that mean it’s not a GOOD idea? Not necessarily, but it
does mean something. When I finding myself wishing that I wish I’d thought of
Hunger Games (and what author hasn’t??), I also know that I never would have.
It’s not my thing. But, among the stuff that IS my thing, I’m aware that my
favorite ideas aren’t always ready for the world. Don’t worry – I keep them!
But I put them pretty far back on the shelf in the larder to ferment a little
longer.
Every author, no matter where in their career, has to choose
among their many ideas. When I was a newbie, aspiring author, this often came
down to gut. Sometimes it still does. Nothing wrong with choosing that way. But
as we progress in our careers, other factors come into play. I have a couple of
series concepts that I might not yet have the chops to pull off. Also, working
as a career writer, recognizing what will sell
becomes much more important. Things like groceries and electricity need to be
paid for.
So, through this lens, a GOOD idea has many parameters. How
we recognize those is a combination of intuition, experience, and professional
expertise – both our own and from the people we work with.
There’s also that magic something, that just knowing. I’ve had it a few times.
Suzanne Collins says she knew about
Hunger Games.
I’m looking forward to hearing my fellow authors in the SFF
Seven weigh in on how they recognize the GOOD ideas.
Labels:
business of writing,
GOOD ideas,
Grace Draven,
inspiration,
Jeffe Kennedy,
RT Booklovers Convention,
Sonali Dev,
writing ideas
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