I suppose that, with everyone hanging out at home, social distancing all responsibly, we've all been indulging in our media of choice.
For me it's books and movies. I tried comics - grudgingly - and they just never quite grabbed me. In college a couple of my artist friends set to convincing me to love graphic novels. I still have the copy of Maus by Art Spiegelman that one gave me. I found the combination of drawings and stories powerful. One of my roommates took me out for dinner at our favorite Chinese restaurant as a bribe for me to sit and read a graphic novel. (One of the Dark Knights? I don't remember.) I enjoyed it, yes, and groked why he loved it. (Plus, the crab Rangoon was amazing.) But it never led to me picking up more.
Much later in life, I acquired the Sandman Box Set by Neil Gaiman, which I also love. At least, I love the first book, Preludes & Nocturnes. I confess - with a fair amount of chagrin - that I've never gotten around to reading the rest. It's not that I don't want to, it's just that... I haven't felt compelled. I've found it takes a while to wrap my brain into reading text that weaves around images. I enjoy it, but I love plain reading more.
Because it's not that I don't read at all. I've read 41 books so far in 2020, and I've read all or part of all the 2019 SFWA Nebula Finalists for Novels. (I'm still reading as I have until the 31st.)
Games... I just have never gotten into them. I don't know why. Could be for the same reason as graphic novels? I'd rather have text than images. Even with movies, I think I don't appreciate them visually like many film buffs do.
In fact, this is where you all can help me. I have no idea which game writer to vote for in the Nebulas, and have no way of deciding. Which should I vote for from these?
Best Game Writing
Outer Wilds by Kelsey Beachum, published by Mobius DigitalFeel free to offer suggestions in the other categories, too. Cheers to you all!
The Outer Worlds by Leonard Boyarsky, Kate Dollarhyde, Paul Kirsch, Chris L’Etoile, Daniel McPhee, Carrie Patel, Nitai Poddar, Marc Soskin, and Megan Starks, published by Obsidian Entertainment
The Magician’s Workshop by Kate Heartfield, published by Choice of Games
Disco Elysium by Robert Kurvitz, published by ZA/UM
Fate Accessibility Toolkit by Elsa Sjunneson-Henry, published by Evil Hat Productions