Friday, October 18, 2019

Not So Big Career Goals

Enemy Games released Wednesday. *Insert Kermit flail.* You can find it in your preferred format from The Wild Rose Press site.

This book coming out is germane to our topic this week, because it turns out that having books come out is fun. And if you want some insight into the big career goals, here they are. In order of importance.

  1. Have fun. Recall that my strong suit is problem solving. There's no plot hole so wide or so deep (of my making) that I can't build some kind of rickety ladder to get across it. And the place I get fun from is in the engineering and building of that ladder. File this away: It is possible I broken beyond repair because I'm like this.
  2. Finish this series. Seriously. A decade of waiting is long enough.
  3. Move on to the next world. The next characters. The next intriguing premise. And this time, remember that "No." is a complete sentence when someone asks if I can make that a series. Unless it IS a series. 
  4. Make enough money to occasionally pay my mortgage. I realize this isn't asking for much. But even just that much would give me the springboard up to the next level.
  5. Rule the world. What? Too next level?  


You've had yet another frightening tour of the inside of my head, now it's your turn. I want to know what goal setting methods you're using. Do you write them down? Make them SMART goals? Post vision boards? Keep a Bullet Journal? Practice arcane rituals with a Ouija board in the coat closet in the dead of night?